- Jan 26, 2018
- 98
- 432
I'm not sure if I reused the same pose out of inspiration or what... but here's another one. 8 h 40 min render. Gotta love those reflections.Tara... now without guns.
View attachment 515642
The lighting was up to something funky... but I... appreciate those boots too much to not share this one.
Speechless..
This type of thing can also be a result of mesh resolution since viewport res tends to be one level lower than render res. So when you do an actual render some of the small details you didn't see in the viewport show up and occasionally clip. Either lower your render res or set you viewport res higher so you can see the finer details.Need help with this jacket
Jacket has weird spots on it when I render in iray
First pic is after render (zoom at his shoulders and chest you can see it)
Second pic is when I view in nvdia iray
So in view its fine then why is it like that when I render it?
Even with a large scene, why would you need to move your characters out of the grid as opposed to moving the set/cameras?this one I don't know. I usually get this effect when I render a big scene and the character is out of the grid
the girl behind is out of the grid
apparently it has to do with some speed/memory setting, but I could not quite get that
If she had actually existed, I would have done a whole lot better in school.
Something from the hair(most likely the hair cap) is clashing with her forehead. I suppose that goes away when you remove her hairhey guys please help me with this . View attachment 516473
Try to scale down her hair from 100% to 99-99.5%.hey guys please help me with this .You don't have permission to view the spoiler content. Log in or register now.
I get that too sometimes. I usualy fix this in postwork with a healing brush. But reducing the cap size might do the trick.hey guys please help me with this . View attachment 516473