- Jun 28, 2017
- 320
- 2,758
Messing around with volumetrics and atmosphere and stuff:
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Second one has my wote.Twin Love. Ariana and Mariana.
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I'm also deciding on which character I want in my game more between the two girls below. A total of 6 females in total, but the choice is between these 2. I'm not entirely sure which I want to choose.
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Can't decide, but I'm leaning more towards the second one, (Erin).
It got a good feel to it, great pose and shadows look lovely. You wanted honest feedback so here it is.I know it is still grainy, low res and no postwork (there is 4500 iterations with a convergency ration of 95%, but I know that in low light it is not enough), but it is an intemediate render: this scene is "imcomplete", but I rendered it to test the light and the realism of the setting (pose, room,skin...) before continuing to pose new items in it.
So spit your venom , I would like to have comments and advices... View attachment 116301
In fact, there is no DOF, the blur is due to the fact that the initial image was smaller (I used GIMP to resize it to from 683x876 to 842x1080 using the NoLo algorithm to attenuate the grain of the picture. I know I said there was no postwork, but my meaning was about the tone of the image)... The scene was done in one pass using one light source: an iray mesh projector through the window...It got a good feel to it, great pose and shadows look lovely. You wanted honest feedback so here it is.
Did you make it out of two separate images? I can see a sharp line at the knee to the left. It looks like your DOF settings are a bit off, the face is not sharp (the toe is much sharper). Also, 4500 iterations? Why don't you do 1000 iterations at twice the resolution and downsample and just forget about the convergence ratio? That will make it render faster and take care of a lot of grain.
Go for it!Boy oh boy. Mind if I steal your candy idea? I like it very much.
I really like this render (I am fond of fantasy settings) and the colors, light, shadows are so harmonius... just my 2 cents...Originally an Anagenesis test (the first shader released), but after that shader started creating strange artifacts where the UV maps intersected, thought just stick with the original skin with a few lobe mods:
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There are several ways to reduce the noise in a picture, downsampling is one way. Another would be a copy of the image as an additional noise generator, to average the pixels out, could also work. Val Cameron has some of those techniques explained in his PinUp tutorials. Using DoF is also a nice way to "hide" noise.I know it is still grainy, low res and no postwork (there is 4500 iterations with a convergency ration of 95%, but I know that in low light it is not enough), but it is an intemediate render: this scene is "imcomplete", but I rendered it to test the light and the realism of the setting (pose, room,skin...) before continuing to pose new items in it.
So spit your venom , I would like to have comments and advices... View attachment 116301
First, great pose and character. The hands, shoulders and expression look natural which can be tricky.I rendered it to test the light and the realism of the setting (pose, room,skin...) before continuing to pose new items in it.
So spit your venom , I would like to have comments and advices...
I like the scene composition and the character pose that you have employed. Attention to detail by adjusting the clothing is also nice. I'm also guessing that you customised the picture in the background.I know it is still grainy, low res and no postwork (there is 4500 iterations with a convergency ration of 95%, but I know that in low light it is not enough), but it is an intemediate render: this scene is "imcomplete", but I rendered it to test the light and the realism of the setting (pose, room,skin...) before continuing to pose new items in it.
So spit your venom , I would like to have comments and advices... View attachment 116301
Firstly: love the 'feel' of this candid picture, and the only tweaks I'd make are:I know it is still grainy, low res and no postwork (there is 4500 iterations with a convergency ration of 95%, but I know that in low light it is not enough), but it is an intemediate render: this scene is "imcomplete", but I rendered it to test the light and the realism of the setting (pose, room,skin...) before continuing to pose new items in it.
So spit your venom , I would like to have comments and advices... View attachment 116301
Mescalino!!!you're a jewelerx'DJust something fun and quick. Possing was a challange and is still not perfect but here it is anyways.
And when his arthritis is acting up he can finger her and play with her tits with just one hand!Just something fun and quick. Possing was a challange and is still not perfect but here it is anyways.
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