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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Philly_Games

Well-Known Member
Game Developer
Sep 9, 2017
1,085
7,736
Need to play more with tone mapping...
Good luck, i would advise using the fstop, shutterspeed, and film iso. Leave the exposure value alone. By the look of your renders though I have a feeling you already knew that.

Your diffused lighting looks great btw. I have been having lots of issues with it in my renders slowing them down so much that I am often forced to leave them out or replace them with an actual light.
 

9thCrux

--Waifu maker--
Game Developer
Oct 22, 2017
844
3,232
Good luck, i would advise using the fstop, shutterspeed, and film iso. Leave the exposure value alone. By the look of your renders though I have a feeling you already knew that.

Your diffused lighting looks great btw. I have been having lots of issues with it in my renders slowing them down so much that I am often forced to leave them out or replace them with an actual light.
Lately I have been using the surface tool and emissive shaders to turn geometry lamps into actual light sources, then I play with the environment intensity, surface settings, and tone mapping. Very useful for nightshots and interiors where the environment light can't reach.
 
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9thCrux

--Waifu maker--
Game Developer
Oct 22, 2017
844
3,232
Fantastic work!! Could you tell me which models did you use for the girls? Thanks :D
The girl on the left is a genesis 3 model with custom morphs and textures, my very own creation.

The redhead tween is based on GDN Maria with custom morphs.
 
5.00 star(s) 13 Votes