awesome use of lighting and reflections I almost want to ask how you pulled it off.
Thank you. It just kind of happened honestly. I had the idea of using the big glowing sun HDRI to silhouette a character standing at a large window. I didn't have a good large window so I enlarged one but the asset's glass had two panes which created a double reflection so I just tossed in a plane primitive with a simple glass shader, bumped up the reflectivity to 0.75 and just kind of ran with it. The lighting on her is just the HDRI with an added spotlight at 1500k temp to make the highlights stand out against the red tint from the HDRI (which is about 1200k). The interior lights are emissive surfaces mostly but I did add two spotlights placed at the ceiling lights aiming at the floor with a wide angle and low intensity to brighten up the foreground a bit more than the emissive lights did. Add some random sci-fi junk and presto! a picture
I wish I could say I had this master plan that was perfectly executed to get that result but honestly I just kind of screwed around until I liked it. The hardest part really was getting the camera lined up so her reflection was clear, the lighting just worked with very little effort this time around.