Continuing work on creating custom hair morphs and particle based surfaces for our characters.
For Amanda, I used Blender to morph her hair into a flatter 'wetter' looking state. While I used Substance Painter's particle system to create the water streaks. Then in Daz I custom created the surfaces with a wet look.
Always room for improvement but not bad for our first try.
Obviously there is too much symmetry in the droplets and the arms were in a t-pose when using the particle system so the arm drops are flowing wrong. But again, as a first step, it's pretty solid.