3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
Continuing work on creating custom hair morphs and particle based surfaces for our characters.

For Amanda, I used Blender to morph her hair into a flatter 'wetter' looking state. While I used Substance Painter's particle system to create the water streaks. Then in Daz I custom created the surfaces with a wet look.

Always room for improvement but not bad for our first try.
2021-04-15 Test Render.png

Obviously there is too much symmetry in the droplets and the arms were in a t-pose when using the particle system so the arm drops are flowing wrong. But again, as a first step, it's pretty solid.

2021-04-15 Test Render_02.png
 

XenoFash

Active Member
Sep 16, 2020
597
2,657
I've been back in "the chair" today. Basically I do these when I want to pose quickly and render easy on the GPU while doing other shit. In this case letting one render while at the gym and this one while playing Pine Falls (finished part 1, not thrilled why can't I relationship Millie?).

I want to do more with Sathish. It sucks that BBWs are difficult to deal with in Daz. I know they're getting better with it but I often find myself choosing to work with thinner models because BBWs are more work and more trial and error.

070321SathishChair.png
 
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5.00 star(s) 12 Votes