- Dec 19, 2018
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I'm getting Bette Midler vibes here
1. Window. No stars or 'dark gray sky', it is better to make a render with a transparent background (Draw Dome off), and then a separate layer in Photoshop to put a black background. This is realistic in terms of the dynamic range of the scene.A very dark scene, the image is supposed to be at night, with only a dim fire still lighting the room. Anyone have any advise on whether this requires improvement and what?
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Even though it reminds me of sims4 just at a higher resolution, it's beautiful. May I ask how you achieved this look? Possibly the skin/hair materials you used, but I might learn something about render settings as well by it.Finally found the style for my project after working with stylized characters for some time. This is a preview of the older sister Annabelle, although she's still has a ways to go while I try to pair her looks to her personality.
Can anyone tell me what this setting does?
I tried it on default value on 1 and custom value of 10, And I could not notice any difference in the renders, only the image file size got reduced when I rendered with custom value of 10
In essence, it reduces artifacts while increasing render times. Think of it as a multiplier of how many rays have to hit a certain pixel so with a value of 1, you want one ray to hit each pixel, value of ten, ten rays per pixel, at point five you raycast every second pixel and so on. Why it reduces the size, I have no idea. Haven't heard that before.DAZ FORUMS said:The Rendering Quality setting controls a threshold of when Iray will consider a pixel "converged." Convergence is part of the iterative rendering process Iray uses. The more rays that strike a pixel, the faster the convergence, and the quicer the render is done. You can set a "stop-at" value of when iray considers the bulk of the pixels converged (default is 95%), but Rendering Quality eases or restricts the interpretation of when that convergence takes place.
A value of 1 is the normal setting. Going higher increases the threshold and Iray takes proportionally longer -- 2 means about 2X longer to render, 4 means another doubling, and so on.
Values under 1 reduces the threshold demand, and pixels are deemed converged when there may be objectionable artifacts. The ideas is to "tune" the setting to match your particular scene. It can be helpful in animations, where to go through the frames more quickly, you might want to set a lower convergence threshold but keep the other stop-at values alone.
ThanksIn essence, it reduces artifacts while increasing render times. Think of it as a multiplier of how many rays have to hit a certain pixel so with a value of 1, you want one ray to hit each pixel, value of ten, ten rays per pixel, at point five you raycast every second pixel and so on. Why it reduces the size, I have no idea. Haven't heard that before.
It's more to it than that, convergence is not simply a raycast, but that's a very basic explanation of it.
Higher render Quality means you have less iters but the render looks sharper and less grainy that you don‘t have to render up to 100 % and to have almost the same look at 50-60 %Can anyone tell me what this setting does?
I tried it on default value on 1 and custom value of 10, And I could not notice any difference in the renders, only the image file size got reduced when I rendered with custom value of 10
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This approach (to put render quality somewhere to 5-10) makes sense if you use a CPU for rendering. I, for example, put there 5, or even 10. Аt the same time almost no rendering time increases, but the quality of rendering, as already written, dialed up for pixels much faster.Can anyone tell me what this setting does?
I tried it on default value on 1 and custom value of 10, And I could not notice any difference in the renders, only the image file size got reduced when I rendered with custom value of 10
View attachment 1357005