3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

AbyssalEros

The Demon of Dark Lusts
Game Developer
May 31, 2017
249
1,980
Wytchkin Laura
Back in 2019, some of my first images I ever made were for Halloween, showing off the witchy side of our beloved Laura. Unfortunately, I was mainly messing around with DAZ and had to rely heavily on predefined pose packs at those times; in addition, I was not able to do much in postwork. As a result, the outcomes were often not what I imagined.

While preparing some images for this year’s Halloween in the last couple of days, I also revisited my old works and decided to pimp them up.

The first series of reworked images will be of our broom-riding Laura.

Wytchkin Laura - Rework 2021 (Dressed Version).jpg Wytchkin Laura - Rework 2021 (Stockings Only Version).jpg Wytchkin Laura - Rework 2021 (Nude Version).jpg
 

NanoGames

Newbie
Nov 24, 2020
37
569
Since you guys liked my previous post I thought that I might as well share another texturing test.
This time the goal was to improve an existing texture without redoing the whole thing, in this case I just improved the nipple area. The original was too low res and had unwanted lighting information and when stretched to this size it looked pretty bad.

It's just the diffuse texture, I will probably want to adjust the normal and for close ups I would have to add a micro displacement map or something, but for general shots it looks good enough for me.
Anyway, enough rambling, here's the render
Sofia_test02_post.jpg
The best part is that it took me 1h to figure out the best way to do this, and now I think I could do it again on another texture in 20, 30 mins.
 

ntrvip

Well-Known Member
Dec 15, 2020
1,932
2,800
Since you guys liked my previous post I thought that I might as well share another texturing test.
This time the goal was to improve an existing texture without redoing the whole thing, in this case I just improved the nipple area. The original was too low res and had unwanted lighting information and when stretched to this size it looked pretty bad.

It's just the diffuse texture, I will probably want to adjust the normal and for close ups I would have to add a micro displacement map or something, but for general shots it looks good enough for me.
Anyway, enough rambling, here's the render
View attachment 1464083
The best part is that it took me 1h to figure out the best way to do this, and now I think I could do it again on another texture in 20, 30 mins.
So gorgeous! Who is she? :love: :devilish:
 
5.00 star(s) 13 Votes