- Jan 22, 2018
- 1,411
- 3,169
Oh my...Trying to fix this
I can already hear the music of Ennio Morricone while these two beauties challenge each other to a duel, at dawn, in front of the saloon...
Oh my...Trying to fix this
I like it, just need to change the facial expression.
Ehm nice.... body shapes
Thanks for picking up the good fight with meTrying to fix this
Just been strugling with the lighting:
Ok, I know some folks get off on large breasts but come on. Any woman that is endowed in that manner (as the woman on the left) is, is having breast-reduction surgery. Stop it, please.Hey folks, new here, just started working with Daz not long ago. Needed some models for the project/game I am working on. First multi-person render (no background yet). This is with Blender and Marvelous Designer to mold the clothing more realistically to the bodies.
View attachment 182402
Are you using three-point lighting on this, because the lack of shadows is really evident. If the light is actually coming from the front of her, which it seems, then behind her should naturally have a shadow, but it does not. You can Google three-point lighting in Daz 3D and there are some nice tutorials out there that explain in with much more depth.
I understand that, it's one of the few in the series! So far the renders may not be final either, it's a WIP for sure, and any and all feedback is welcome on them. I'll be posting a few more later on that may be more to your likingOk, I know some folks get off on large breasts but come on. Any woman that is endowed in that manner (as the woman on the left) is, is having breast-reduction surgery. Stop it, please.
She's so HOT!!!View attachment 181879
Experimenting with post-proc work for the first time... may have gone a little bit overboard with all the cool things that I don't quite understand yet.
Damn, she has a GREAT body!!Not bad for first work, I think. Maybe in the future I'll use this character for the game
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Nicole Kiss...
View attachment 181919
Awesome scene!A nightly visitor
I have some more renders but not as hot as the first oneDamn, she has a GREAT body!!
Can't wait to see more... while keeping the heels hehehee
I like this one a lot better. With the first one, I was uncertain if there was a long dangling trap or not.I have some more renders but not as hot as the first one
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will try to remember thisThanks for picking up the good fight with me
Few things that may help:
I would put a tree outside the window to hide the beach.
Add a ghost light near the camera to give a nice soft fill, a natural daylight temp (4500ish) would look nice.
Play around with volumetric dust if you saw my link a couple pages back, that will scatter a lot of light around the scene.
Unrelated to the light:
You may want to fix her pony tail to go with gravity
I would take her finger off the trigger too, the only people that hold guns with their finger on the trigger are people that don't know what they're doing and hollywood actors.
No i only used a ball shape ghostlighting. I am aware of the 3 point lighting but i wanted to try and create a different effect....Are you using three-point lighting on this, because the lack of shadows is really evident. If the light is actually coming from the front of her, which it seems, then behind her should naturally have a shadow, but it does not. You can Google three-point lighting in Daz 3D and there are some nice tutorials out there that explain in with much more depth.
Amazing!I have some more renders but not as hot as the first one
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You can make the back light invisible by changing the cutout opacity to virtually 0 (0.0001). It's emmissive properties should still work. Some other general comments in relation to your image.Ok. Second day into my Daz 3D journey and I am working with 3 point lighting. I have a orange rim light positioned behind and above my actress. It is showing up in the render, and I can't figure out why. It can be seen in this render above the plant on the right and slightly to the right. Any suggestions on how to make that light source non-visible? I know I also have to crank down the intensity of the lighting as well, as the shadows are too sharp, but that was kind of expected because the presets I was using tend towards the high side with luminosity. Suggestions are welcome.