- Nov 24, 2018
- 117
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View attachment 1536305 any one know of prop models to fill the extra seats?
What did you do to improve it? I've used the same asset I think.Currently working on improving an Aerith model I had in my library for some time. Most of the time converted game characters tend to look pretty odd in daz so I want to try and improve them where I can.
Here's the original asset
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View attachment 1537163
Head dimensions, eye shape, skin textures have been smoothed out a bit to get rid of the pixelation, proper skin material with improved subsurf scattering, hair mesh and material quality, character scale now matches her actual in game scale of 5'4 instead of being the default 5'11What did you do to improve it? I've used the same asset I think.
View attachment 1537173
Pretty advanced stuff for my skills.Head dimensions, eye shape, skin textures have been smoothed out a bit to get rid of the pixelation, proper skin material with improved subsurf scattering, hair mesh and material quality, character scale now matches her actual in game scale of 5'4 instead of being the default 5'11
I'm going to be working on creating new higher quality textures for her next and potentially rigging the hair model
It's interesting you could think this to play out in 2 ways now 1 would be rather still surprising for some the other oldshool