- May 30, 2017
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looks right into the soul
of course, I know how hard it is to make emotions, but it really bad result
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looks right into the soul
Paula looks like she needs to stay off the weeeduh!
Paula got ditched by her husband years ago and is raising two teenage daughters on her own for many years. It's a tough road to hoe, and besides that she hasn't had any "attention" for a long while, so she spends probably a little too much time with the bottle.Paula looks like she needs to stay off the weeeduh!
I liked entire scene, it is very beautiful and calm. Nicely rendered too, except for one thing.
Don't know if you've ever tried outoftouch hair but they all looks like that, so I think the hair looks as it should. It can't be all matte.I liked entire scene, it is very beautiful and calm. Nicely rendered too, except for one thing.
FIX THE ROUGHNESS/GLOSS VALUE OF HAIR MATERIAL! HER HAIR LOOK LIKE PLASTIC BECAUSE OF THIS ISSUE.
Real hair should look organic, not plastic. Almost everyone who uses DAZ3D assets make this mistake. Just tweak the material nodes, please.
Is that dforce long hair ?Here is my newest creation... It is a WIP that contains only 252 iterations (13.43% of convergency)... It is grainy as hell... I hope it will be rendered completely tommorow in the evening... If my computer doesn't crash , but I wanted to share it already...
I will post the final render when it is done... Don't hesitate to comment...
Make a whish:
View attachment 186954
Yes it is... I like dforce alot...Is that dforce long hair ?
I bought it a while ago as I also like dforce, but with character behind it wasn't very time efficient + the shaders for it are kinda meh in my opinion and had to use from other vendors.Yes it is... I like dforce alot...
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I understand what you're talking about, but maybe it's accentuated by the fact that in the end I had to increase the hair thickness because in some places you could see the blue of the background.I liked entire scene, it is very beautiful and calm. Nicely rendered too, except for one thing.
FIX THE ROUGHNESS/GLOSS VALUE OF HAIR MATERIAL! HER HAIR LOOK LIKE PLASTIC BECAUSE OF THIS ISSUE.
Real hair should look organic, not plastic. Almost everyone who uses DAZ3D assets make this mistake. Just tweak the material nodes, please.
1) I want to know how you did the rose petalsNew bathroom asset and model.
This resembles the rose petals:1) I want to know how you did the rose petals
2) eyebrows are okay in a Hermoine Granger sort of way. No worries they look cute
I have the same issue I try using dForce and it crashes on my Asus Laptop. I think I am just going to use my laptop to build custom characters and poses for now so when I get my new custom built PC I am ready to use dForce and more complex renders.i gave up on the emulate things with Daz ... the only thing i get from try is that DAZ crash ... almost lost all fun to fool around in DAZ, only when it´s a total boring day and have nothing better to do ... my notebook is just crap for this things
The problem is; these materials behave way too much differently under different circumstances, that's why devs/artists should tweak material node setups according to each scene. (ie. this hair setup might look like a real one under some setups, but it clearly looks inorganic under the strong light source.)Don't know if you've ever tried outoftouch hair but they all looks like that, so I think the hair looks as it should. It can't be all matte.
You clearly have an artistic instinct and captured the spirit of the scene. I would gladly play a game made by you .I understand what you're talking about, but maybe it's accentuated by the fact that in the end I had to increase the hair thickness because in some places you could see the blue of the background.
Anyway thanks for the advice, I'll play with these settings in the scene I'm doing to try to get a better result.
Glad you do. I like that girl too... it's the only one I've been using in the few renders I've doneI like her!!