3D-Daz Daz3d Art - Show Us Your DazSkill

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So this is basically the answer to my question :cool:, thanks!
Oh, a couple other things I learned which can help. If you put clothing on your character (why?! :cool:) and set something like a couch to collide with the character, it may not look quite right due to the clothing as it is colliding with the character, not their clothing. What you can do is create a GeoShell for the character, size it up a little to cover the clothes, make it invisible and set the couch to collide with it so you don't get clothes clipping.

Another solution I found, similar to what you mentioned, except in reverse, rather than exporting two characters and then fiddling with them to make them into one, you can simply set the object, like a couch to collide with one of the characters, then export the couch instead after it has the deformation. Then re-import the couch with deformation and set a smoothing modifier on it again for the second character and voila. It's simpler. I just tried it again with a cube and two spheres and it works fine and is easier than exporting two characters and fiddling with them.

cube_test.jpg
 

mastergobbo

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Oct 17, 2021
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Oh, a couple other things I learned which can help. If you put clothing on your character (why?! :cool:) and set something like a couch to collide with the character, it may not look quite right due to the clothing as it is colliding with the character, not their clothing. What you can do is create a GeoShell for the character, size it up a little to cover the clothes, make it invisible and set the couch to collide with it so you don't get clothes clipping.

Another solution I found, similar to what you mentioned, except in reverse, rather than exporting two characters and then fiddling with them to make them into one, you can simply set the object, like a couch to collide with one of the characters, then export the couch instead after it has the deformation. Then re-import the couch with deformation and set a smoothing modifier on it again for the second character and voila. It's simpler. I just tried it again with a cube and two spheres and it works fine and is easier than exporting two characters and fiddling with them.
Good Points! As for the Geoshell-Tip, I usually use the "Meshgrabber" to push intersecting geometry out of the way, especially for clothing. It is one of the most usefull toolsets you can (and should!) buy for DAZ.
The prop export/re-import tip is something to hold in the back of my mind, this seems a really nice one! Thanks!
 
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and who wouldn't want a propper full head massage ... anytime?
I am not really satisfied with the hair (the way it falls), but I try to figure out the dforce properties and how to setup the stuff around it, so it does what I want...
View attachment 1925903 View attachment 1925904
Yeah, I have just started to mess with dForce hair and kind of liking it. My last render with a black haired girl laying on a bed was actually an experiment with dforce hair.
 
5.00 star(s) 13 Votes