3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Mescalino

Active Member
Aug 20, 2017
939
6,678
The only things I can think of in terms of turning your character red, is that one of the following is happening.
- You still have a secondary light source active (hide the emissive light pane and try render --> should be pitch black)
- You have a red colour assigned to the emissive surface itself

The light pane I use for portrait renders is a plane primitive with the following properties:
- Apply !Iray Uber Base
- 1.5 x 1.5m
- Y Translate = 250
- Z Translate = 250
- X Rotate = -120
- Emission Colour 1.00 1.00 1.00 (white)
- Emission Temperature 6500
- Luminance 600 kcd/m^2

Character sits at 0,0,0 and I use a shutter speed (1/x) of 32.
I tried the primitive plane but did not get the emissive properties so i tried ghost lighting as i expect the principle is the same.
The red colour to the emise surface was the first thing i looked at and it showed as white.

I will have another go later. I think i missed the iray uber base. Have to look at that.
 

rev2019

Member
Jan 1, 2019
131
750
One of the few new renderers with the RTX 2080 and Daz 3D beta 4.11
the only problem i see is that Antialiasing is turned OFF and it sure ruins the pictures.
jaggies are everywhere.
have tried to force AA in nvidia controlpanel but it has no effect.
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Thanos247

Devourer of Worlds
Donor
Jun 11, 2017
784
5,107
Hey man, if you don't like my stuff, that fine. Please keep comments like that to yourself. Were not here to start an argument. Thank you.
 
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Mescalino

Active Member
Aug 20, 2017
939
6,678
The only things I can think of in terms of turning your character red, is that one of the following is happening.
- You still have a secondary light source active (hide the emissive light pane and try render --> should be pitch black)
- You have a red colour assigned to the emissive surface itself

The light pane I use for portrait renders is a plane primitive with the following properties:
- Apply !Iray Uber Base
- 1.5 x 1.5m
- Y Translate = 250
- Z Translate = 250
- X Rotate = -120
- Emission Colour 1.00 1.00 1.00 (white)
- Emission Temperature 6500
- Luminance 600 kcd/m^2

Character sits at 0,0,0 and I use a shutter speed (1/x) of 32.
Did a quick test and now it worked. Disabled the dome (so scene lights only) and used the emissisve plane.
Sadly its bed time so i will finish this hopefully tomorrow and show you the results. I have some questions but i will ask them when i post the result.
 
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5.00 star(s) 13 Votes