so, SOME may say: Well ... he's learning.
I can positively state, that, indeed he is.
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And that is also true for me
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What I am learning here:
* manipulating an existing pose to a believable and organic look
* use dforce and get it to do what I want
* use given tools to hide or remove flaws inside DAZ environment, so as to not needing to do pw
I am "proud" (well, not especially, but ... you know) on the dangling shoe, and trying to use the geometry-editor to give it a sole.
I know the pose itself is not very "realistic" as it looks, because, obviously, there should be wall or something behind her.
But that was not the point here