3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

xht_002

Member
Sep 25, 2018
342
353
It seems that people like this model better ;)
well so do i lol
really pretty

So back to Normal rendering times
8min 40 seconds for this one...what the hell!? :)
compared to hours when working indoors with many complex lights
the RTX 2080 really flies when working with just HDRis!
The Iray viewport is blazing fast also and almost renders in real time when you move around.

HDR is a single light source, many lights are not, and all bounce back of every polygon in the scene until the space is filled

the point of ray tracing is using the known law's of physic's for everything
 

Techn0magier

Well-Known Member
Jul 2, 2017
1,217
4,480
How do you mean this, if I can ask? Is this bad or good I don't really know ;)
The Human brain is hardwired to detect and interpret other human faces. A human has never perfect symmetry, so our brain will recognise it on a subconscious level.* Therefore, a perfect symetrical face is a dead give away for a cg image. Portrait Photographers have to deal with those imperfections on a daily basis. The german term "Schokoladenseite" (chocolade side), is a direct nod to the side of the face, that looks better on a camera, when placed in front of the picture. The most common irregularity are the eyes. Most people have slightly displaced eyes in height or different sizes. So the photographer pose the model on an angle, this way both eyes appear as the same size or on the same height on a photo.

It is neither bad nor good. It is a thing to consider, when you try to create a convincing realistic person. There are other factor too, like the suspension of disbelieve i.e.

*Research for "Uncanny Valley" if you are interested in this part of photorealism.
 

GhostPhil

❤︎The Redhead Harem Master❤︎
Donor
Sep 3, 2018
2,628
11,149
The Human brain is hardwired to detect and interpret other human faces. A human has never perfect symmetry, so our brain will recognise it on a subconscious level.* Therefore, a perfect symetrical face is a dead give away for a cg image. Portrait Photographers have to deal with those imperfections on a daily basis. The german term "Schokoladenseite" (chocolade side), is a direct nod to the side of the face, that looks better on a camera, when placed in front of the picture. The most common irregularity are the eyes. Most people have slightly displaced eyes in height or different sizes. So the photographer pose the model on an angle, this way both eyes appear as the same size or on the same height on a photo.

It is neither bad nor good. It is a thing to consider, when you try to create a convincing realistic person. There are other factor too, like the suspension of disbelieve i.e.

*Research for "Uncanny Valley" if you are interested in this part of photorealism.
Thanks, that clears it up for me! You helped a lot :)
 
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Endrju

Shadows of the Past
Donor
Game Developer
Sep 20, 2017
966
5,752
The Human brain is hardwired to detect and interpret other human faces. A human has never perfect symmetry, so our brain will recognise it on a subconscious level.* Therefore, a perfect symetrical face is a dead give away for a cg image. Portrait Photographers have to deal with those imperfections on a daily basis. The german term "Schokoladenseite" (chocolade side), is a direct nod to the side of the face, that looks better on a camera, when placed in front of the picture. The most common irregularity are the eyes. Most people have slightly displaced eyes in height or different sizes. So the photographer pose the model on an angle, this way both eyes appear as the same size or on the same height on a photo.

It is neither bad nor good. It is a thing to consider, when you try to create a convincing realistic person. There are other factor too, like the suspension of disbelieve i.e.

*Research for "Uncanny Valley" if you are interested in this part of photorealism.
thats a very good tip, i will work on it for sure. thanks man
 
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P_S_Y_C_H_O

therappist
Game Developer
Sep 3, 2018
756
3,092
Materials are pretty good, I would say professional user quality. Sadly you hit the uncanny valley pretty hard with the model.
Your materials are so good, that the perfect symetry of the face (model, not materials) is irritating.
They are professional user quality
The model and materials are sold at DAZ

But quality is awful. A lot of clone stamps on the nose part are too obvious
 
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Techn0magier

Well-Known Member
Jul 2, 2017
1,217
4,480
They are professional user quality
The model and materials are sold at DAZ

But quality is awful. A lot of clone stamps on the nose part are too obvious
And here I thought, the materials were modified/designed by the artist. But it doesn't change my standing. The Materials are convincing on a common level*. Convincing enough, that the flaws of the model start to stand out.


*Material designer may see it different, tanks to their expertise on this field.
 

Endrju

Shadows of the Past
Donor
Game Developer
Sep 20, 2017
966
5,752
And here I thought, the materials were modified/designed by the artist. But it doesn't change my standing. The Materials are convincing on a common level*. Convincing enough, that the flaws of the model start to stand out.


*Material designer may see it different, tanks to their expertise on this field.
im not that advanced yet, but still took me like 2,3h to set up and 2h to render. but working on it. every professional tip it's precious to me but i feel like with each render i learn new stuff
 

Techn0magier

Well-Known Member
Jul 2, 2017
1,217
4,480
im not that advanced yet, but still took me like 2,3h to set up and 2h to render. but working on it. every professional tip it's precious to me but i feel like with each render i learn new stuff
There is a Photographer, who I adore. And his catchphrase is somethin I took to the heart. "Your best shot, is your next shot." by Joe Edelman
 
5.00 star(s) 13 Votes