- May 27, 2020
- 625
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In blender you could have the high poly mesh get its deformation from a low poly version. You could have it simply be a strip with the edges where the links are to avoid unwanted deformation of any beads. Figured there was a way to do this in daz but i haven't figured it out.cheats? Make a very low poly mesh that subdiv easily. Then up the subframes a bit to make everything more "heavy" and then use displacement and normal maps to build / show the details. Its basically just dforce ropes that does not deform easily and use maps to show form the geometry.
So its just smoke and mirrors.
View attachment 2746998
Yes, I really made with daz. glad you like it!Wonderfull Puzz3Dx !
You've done all with Daz ? Really ?
Nice idea....but also a little weird and disturbing.
Use denoiser for better result