- Jul 4, 2017
- 2,775
- 5,170
It's good except one detail: despite the canvases being turned to the side, the eyes of at least some of the models are looking at camera.Hey guys! just looking for some advice and criticism if needed on how the 3D models reflect onto a portrait format.
View attachment 3063050
So I'd guess you used a perspective tool to shape the renders to the parallelogram frame. but unfortunately that doesn't change the actual "facing angle" of the content.
It's possible to render images, then use them as textures on the "canvas" objects in your final render. this will result in the eyes facing the "right" way.