You're right : life is a beach !
Are you using mesh grabber for the bikini morph?
Nah, it's dForce. If you create simple planes (sphere is probably best) and move them into clothes they will basically drag them along during animated simulation. Here's 1st and last frame of my scene:Are you using mesh grabber for the bikini morph?
We need more of these curvy beauties.
Thank you, glad you like them.We need more of these curvy beauties.
The renders look fantastic. Respect.
I made a quick tutorial not too long ago on how I light within DAZ, and I gave an example on how I achieved a similar result of a sunlight coming through a window (Example 3).Last time I tried my luck with gobo lights for the first time. I went for the classic light-through-blinds effect, but honestly, it looked like shit. Anyway, I've kept trying and I think I've got it better this time around. Same environment as last time, but with my beloved Quinn, from Being a DIK, as the model this time around.
Variation #1: This is using a proper gobo light in an effort to imitate sunlight after passing through horizontal blinds.
View attachment 3455965
Variation #2: In this one, there are actual (vertical) blinds in the scene and actual Sun light.
View attachment 3455966
Thank you! I'm gonna read it as soon as I make a little time for it. I'm always willing to learn and improve. I always look forward to your art, by the way.I made a quick tutorial not too long ago on how I light within DAZ, and I gave an example on how I achieved a similar result of a sunlight coming through a window (Example 3).
Here is the link (it's free open to everyone):You must be registered to see the links
Hope it helps you somehow.