- Jun 4, 2019
- 3,796
- 16,220
Wow! This is outstanding! Have you thought about creating a thread for your renders? (it would be so nice having all of them in a single placeHer husband couldn't make it to the beach but luckily this nice old man offered to help put her sunscreen on
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You have a good grasp of scene composition for sure.My probe work. I need your comments
I feel like I've seen some on Sketchfab, could always just import the obj if one looks decent.anyone know a good Fallout Vault asset? I could only find a crappy low poly gen3 asset..
Firm nipples are funny nice, but I never seen niples which pierce metal (even in cryo chamber). I think you should adjust nipple to sield not shield to nipples.One side effect of learning to do dForce Simulations was I learned the basics of timeline animation.
"The males of the species are simple creatures and easily distracted."
(At least on my end on a repeating loop it looks smooth; I had to remove 1 frame as the start and end frame were the same position and made a tiny pause in the motion. Also both nipples appear to go through the center holes in Iray preview, but in the actual renders one does and one does not. Possibly one shield needs a tiny bit of position adjust so the end of the nipple does not appear to intersect the shield.)
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I meant "Good enough for" VN work.Try render without render quality, just turn it off re render this again it maybe help you.
Cute! Also you can adjust the head size or forehead morphs of the hair asset to prevent those Z-fighting artifacts on the forehead
If there's bleed through or mistakes like that in a render that I never caught before it got too far along, I'll just open it in photoshop and fix it there. If you get good with Photoshop, you can even start adding filters and blending layers to make it look photorealistic; something I'm not capable of yet.Yeah it was too late to realize that and I was too lazy to do it againand decided to leave it to render.