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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

drapak12

Member
Jul 7, 2018
149
334
One side effect of learning to do dForce Simulations was I learned the basics of timeline animation.

"The males of the species are simple creatures and easily distracted."

(At least on my end on a repeating loop it looks smooth; I had to remove 1 frame as the start and end frame were the same position and made a tiny pause in the motion. Also both nipples appear to go through the center holes in Iray preview, but in the actual renders one does and one does not. Possibly one shield needs a tiny bit of position adjust so the end of the nipple does not appear to intersect the shield.)
View attachment 3569153
Firm nipples are funny nice, but I never seen niples which pierce metal (even in cryo chamber). I think you should adjust nipple to sield not shield to nipples. ;)
BTW, nice loop. (y)

I have great idea - bra with electromagnets. With remote control magnets can be rotated and give jiggle effect :cool:
 

BzPz

Member
Jan 16, 2022
231
2,286
Try render without render quality, just turn it off re render this again it maybe help you.
I meant "Good enough for" VN work.
Reasonably fast render of acceptable quality of scenes with multiple angles.

For single, static renders it's easier to get the lighting right for that single camera angle and I go for the best quality.
Most of the time when you have a perfect picture, and you view it from a different angle, the lighting is horrible.
If I can make my random shit work with different angles, I go for it. But that's rare.

For VN scenes I try setting up the scenes to work for all angles, and I don't have to change the lighting for every angle.
It results in lesser quality, but "Good enough for me".
Example:
fof0020.jpg fof0021.jpg fof0022.jpg fof0023.jpg
 

Yonamous

Active Member
Dec 17, 2017
913
1,426
Yeah it was too late to realize that and I was too lazy to do it again :HideThePain: and decided to leave it to render.
If there's bleed through or mistakes like that in a render that I never caught before it got too far along, I'll just open it in photoshop and fix it there. If you get good with Photoshop, you can even start adding filters and blending layers to make it look photorealistic; something I'm not capable of yet.
 

Dr.Slime

Active Member
Nov 15, 2022
743
1,502
I meant "Good enough for" VN work.
Reasonably fast render of acceptable quality of scenes with multiple angles.

For single, static renders it's easier to get the lighting right for that single camera angle and I go for the best quality.
Most of the time when you have a perfect picture, and you view it from a different angle, the lighting is horrible.
If I can make my random shit work with different angles, I go for it. But that's rare.

For VN scenes I try setting up the scenes to work for all angles, and I don't have to change the lighting for every angle.
It results in lesser quality, but "Good enough for me".
Example:
View attachment 3569607 View attachment 3569608 View attachment 3569609 View attachment 3569610
For this type of lighting how do you do it?
 

BzPz

Member
Jan 16, 2022
231
2,286
For this type of lighting how do you do it?
My indoor scenes follow a simple setup:
  1. A huge ghost-light that is slightly smaller and lower than the ceiling to flood the room with light. Changing the colour and intensity of this ceiling emission plane lets me change the overall look (bright day/dark night/etc)
  2. Put a light source outside the window that shines inside (the sun/moon/streetlamp/etc)
  3. Put extra ghost-lights around lit lamps to support them.
  4. Hang a personal ghost-light on the character to provide extra light that mimics the main light source in the scene (the sun from the window in the below example)
scene view.jpg

Getting the amount of light right lets me use these settings to get a reasonable result:
render settings.jpg
 
5.00 star(s) 13 Votes