Don't know the comic, but I hope you'll continue with your rendition, looks nice.I like the comic "Swinging Island" by Andrey Tarasov, I decided to try to make this story in daz studio. Maybe things will be different.
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Thanks for taking your time to critique my work I did try to get a bit of light from the TV, but for some reason, it kept either being unnoticeable or lighting up the whole scene (time to play around with emission settings I guess). I also, think you're right about his arm, and I'm definitely going to tweak that.Honestly those are good render imo... only thing i could think of is i would have maybe put a light blue emission light from the TV for realism.. and i bit less stiffness in the dude arm while holding the remote or a play with the pose a bit for a less stiff sitting pose but those are purely esthetic comment, otherwise nice render
very good stuff, to me just could be my eye but it is a bit orangish dial it back to more of a real skin tone but loved it hope to see more perhaps a game or comicsSo I've been playing around with Daz for a bit, and I think I've reached a point where the quality is okay-ish. So what do you think? Comments, advice, or critiques are welcome
Watching TV
I love the story. What is your render setting?View attachment 3646386
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It's actually just default parameter with less pixel filter radius, more converged ratio and sample. And of course some post-work as well.I love the story. What is your render setting?
It's really great quality
Thank you for the tipIt's actually just default parameter with less pixel filter radius, more converged ratio and sample. And of course some post-work as well.
I think that emissive surfaces emit light in all directions by default. You could use somethingThanks for taking your time to critique my work I did try to get a bit of light from the TV, but for some reason, it kept either being unnoticeable or lighting up the whole scene (time to play around with emission settings I guess). I also, think you're right about his arm, and I'm definitely going to tweak that.
Thanks a lot for the advice, I definitely look into itI think that emissive surfaces emit light in all directions by default. You could use somethingYou must be registered to see the links, for example, to create an IES profile for the emitter so that you can control the light spread better.