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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

CaroParo

Newbie
Mar 19, 2023
44
547
Riley, been playing Steps Of Debauchery lately and loving it. Really liking her character as well.

What problems are you having?
Riley, been playing Steps Of Debauchery lately and loving it. Really liking her character as well.

What problems are you having?
The hair is very difficult to get into the right position.. look at the area of the right breast.. I have to readjust it again..
but you're right, Riley is just hot!!
 
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mrbigchungus

Mr Brosef Chungus
Game Developer
Nov 1, 2019
1,328
3,741
Sometimes, a woman looks twice as sexy with something in her mouth. Ahem.

Day 8 of the 12 days of Christmas from Big Chungus Productions, featuring the cast of Spark of Joy. Patreon demo arrives in one week. There's more if you join my discord, or patreon ;) everybodychristmas057.jpg
 

Tony0558

Member
Jul 17, 2020
151
366
Having a little problem with simulating this dress.
Image0.png
As you can see, the sofa should clearly not be the problem (lower right frame), and I have tried to get all the body parts away from each other, but it seems that no matter what I do, I can't get it to quit exploding.

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Anybody happen to have any ideas on what I might be missing?
She is Genesis 9 and the dress is Morgana Dress from
 

Zavijava_

Active Member
Oct 19, 2020
611
11,294
Having a little problem with simulating this dress.
View attachment 4356303
As you can see, the sofa should clearly not be the problem (lower right frame), and I have tried to get all the body parts away from each other, but it seems that no matter what I do, I can't get it to quit exploding.

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You don't have permission to view the spoiler content. Log in or register now.

Anybody happen to have any ideas on what I might be missing?
She is Genesis 9 and the dress is Morgana Dress from
One of the things I read that seems to help - select the surfaces with dforce enabled, look for "bend stiffness", and set it to around 0.2 if it's higher than that.
 

0ier 3D

Member
Aug 2, 2021
259
2,540
Having a little problem with simulating this dress.
View attachment 4356303
As you can see, the sofa should clearly not be the problem (lower right frame), and I have tried to get all the body parts away from each other, but it seems that no matter what I do, I can't get it to quit exploding.

You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.

Anybody happen to have any ideas on what I might be missing?
She is Genesis 9 and the dress is Morgana Dress from
Have you tried simulating with the dress in the base pose? That might tell you if it's the simulation settings or the pose that causes the explosion. Some of the Daz dforce tutorials I've seen also start off the animation in the base pose, then animate the figure moving into the final pose. The simulation is calculated over those frames.

These videos from Mark Sinister might be helpful:

 

Donnie Brasco

Well-Known Member
Dec 15, 2018
1,304
12,980
Having a little problem with simulating this dress.
View attachment 4356303
As you can see, the sofa should clearly not be the problem (lower right frame), and I have tried to get all the body parts away from each other, but it seems that no matter what I do, I can't get it to quit exploding.

You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.

Anybody happen to have any ideas on what I might be missing?
She is Genesis 9 and the dress is Morgana Dress from
One of the things I read that seems to help - select the surfaces with dforce enabled, look for "bend stiffness", and set it to around 0.2 if it's higher than that.
Have you tried simulating with the dress in the base pose? That might tell you if it's the simulation settings or the pose that causes the explosion. Some of the Daz dforce tutorials I've seen also start off the animation in the base pose, then animate the figure moving into the final pose. The simulation is calculated over those frames.

These videos from Mark Sinister might be helpful:

Bond stiffness is by default 0.5 unless the author himself has already set it to a smaller value. If it is set to 0.3, it will mostly be quite enough. Jewelry should definitely be avoided, with the fact that I mostly hide hair as well.
 
5.00 star(s) 13 Votes