It's a _very_ weird position to read books... but somehow I'm ok with it
It's a _very_ weird position to read books... but somehow I'm ok with it
I think this pose not for reading but for teasing.It's a _very_ weird position to read books... but somehow I'm ok with it
Then i've been tricked, i've been backstabbed and i've been, quite possibly, bamboozled!I think this pose not for reading but for teasing.
I almost always change lighting, it's why I don't have time to develop my own game - it would take me forever for each sceneI redid this one but with an extra spotlight because I felt like it was lacking.
When lighting indoor scenes, do people usually just toss lights anywhere that makes the render look better? I was originally trying to stick to physics-based lighting by only having the candles, windows, and similar act as light sources but imo it looks better with the extra light
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I once used the headlamp ever so slightly because I actually wanted to create the illusion of someone using a cameraphone to snap a pic of someone in the dark. If you lower the amount it can actually work.I almost always change lighting, it's why I don't have time to develop my own game - it would take me forever for each scene
Scene from game I was considering. Pulled the camera back a little to show more. The upper windows were not meant to be seen so that's why I didn't do anything with them and tehy look weird
Stock scene lights
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Stock scene with "headlight" of camera turned on (something I NEVER do)
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flat and washed out.
Scene lit my way
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when there are characters present, I sometimes use closeup fill light sources for illuminate and "crisp" the image
How I lit the scene withYou must be registered to see the links
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Red Xs are where light sources were added. Can't be seen in this pic, but every ceiling light and wall sconce has an added light source for consistent realistic light paths.
in this scene I added lights to the poorly lit candles and fireplace
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Result. used different light setting due to "magic" blue flames as opposed to warmer standard flames
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Left blue flames from prop but changed Ghost light temp to more of a regular flame
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No change from last one except changed render exposure value from 13 to 15
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You can soften or brighten a scene just with the exposure value.
I'm not an expert but I do like playing with lighting.
I once had a photography professor who said "Light makes a picture, shadows define a picture" and that has kind of stuck with me
That's too easy. I'd probably set up at least one spotlight and a fill light and do 15 test renders with different settings to get the exact same thingI once used the headlamp ever so slightly because I actually wanted to create the illusion of someone using a cameraphone to snap a pic of someone in the dark. If you lower the amount it can actually work.
Thanks Yeah I used the textures that came with the dress, I think it's called something like fantasy gown + expansion packI like your models and setting. The setting I have it too. These dresses are interesting too. Did you use their original fabric or added shader preset?