3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

HogRocket

Engaged Member
Jun 8, 2020
2,446
12,975
I redid this one but with an extra spotlight because I felt like it was lacking.

When lighting indoor scenes, do people usually just toss lights anywhere that makes the render look better? I was originally trying to stick to physics-based lighting by only having the candles, windows, and similar act as light sources but imo it looks better with the extra light

View attachment 4465860
I almost always change lighting, it's why I don't have time to develop my own game - it would take me forever for each scene :LOL:

Scene from game I was considering. Pulled the camera back a little to show more. The upper windows were not meant to be seen so that's why I didn't do anything with them and tehy look weird :LOL:

Stock scene lights
Scene Render for Explanation 02.png

Stock scene with "headlight" of camera turned on (something I NEVER do)
Scene Render for Explanation 04.png
flat and washed out.

Scene lit my way
Scene Render for Explanation 01.png
when there are characters present, I sometimes use closeup fill light sources for illuminate and "crisp" the image


How I lit the scene with
Scene Render for Explanation 03.png
Red Xs are where light sources were added. Can't be seen in this pic, but every ceiling light and wall sconce has an added light source for consistent realistic light paths.


in this scene I added lights to the poorly lit candles and fireplace
Screenshot 2025-01-21 105409.png

Result. used different light setting due to "magic" blue flames as opposed to warmer standard flames
Scene Render for Explanation 05.png

Left blue flames from prop but changed Ghost light temp to more of a regular flame
Scene Render for Explanation 06.png

No change from last one except changed render exposure value from 13 to 15
Scene Render for Explanation 07.png
You can soften or brighten a scene just with the exposure value.


I'm not an expert but I do like playing with lighting.

I once had a photography professor who said "Light makes a picture, shadows define a picture" and that has kind of stuck with me
 

BlenderGuy

Well-Known Member
Nov 17, 2023
1,820
4,940
I almost always change lighting, it's why I don't have time to develop my own game - it would take me forever for each scene :LOL:

Scene from game I was considering. Pulled the camera back a little to show more. The upper windows were not meant to be seen so that's why I didn't do anything with them and tehy look weird :LOL:

Stock scene lights
View attachment 4467161

Stock scene with "headlight" of camera turned on (something I NEVER do)
View attachment 4467162
flat and washed out.

Scene lit my way
View attachment 4467165
when there are characters present, I sometimes use closeup fill light sources for illuminate and "crisp" the image


How I lit the scene with
View attachment 4467169
Red Xs are where light sources were added. Can't be seen in this pic, but every ceiling light and wall sconce has an added light source for consistent realistic light paths.


in this scene I added lights to the poorly lit candles and fireplace
View attachment 4467179

Result. used different light setting due to "magic" blue flames as opposed to warmer standard flames
View attachment 4467188

Left blue flames from prop but changed Ghost light temp to more of a regular flame
View attachment 4467190

No change from last one except changed render exposure value from 13 to 15
View attachment 4467205
You can soften or brighten a scene just with the exposure value.


I'm not an expert but I do like playing with lighting.

I once had a photography professor who said "Light makes a picture, shadows define a picture" and that has kind of stuck with me
I once used the headlamp ever so slightly because I actually wanted to create the illusion of someone using a cameraphone to snap a pic of someone in the dark. If you lower the amount it can actually work.
 
  • Like
Reactions: HogRocket

HogRocket

Engaged Member
Jun 8, 2020
2,446
12,975
I once used the headlamp ever so slightly because I actually wanted to create the illusion of someone using a cameraphone to snap a pic of someone in the dark. If you lower the amount it can actually work.
That's too easy. I'd probably set up at least one spotlight and a fill light and do 15 test renders with different settings to get the exact same thing :LOL::LOL::LOL:



I forgot to put this in my earlier post but my recent Slime Girl
Slime Swamp 001-01A.jpg

has a light inside her to help show her shape
Screenshot 2025-01-21 123553.png

kind of blah and opaque without it
scene render for explanation 08.png
 
5.00 star(s) 13 Votes