- Apr 14, 2019
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Didn't know about that, to me your fix helped wonders. HogRocket You should mind what Jumbi says, investigate a bit before applying the fix. To me it worked with no problems, but I can't say you've got the exact same problem I had.Hi,
I recommended this to someone once and not only did it not fix their issues, buth they got worse, according to this person.
Bottom line: follow those steps at your own risk.
If I came across with a problem like this now, I would first check what morphs are applied to the figures with the help of the Parameters pane and the 'Currently used' tab. It's also a good idea to have the 'Show hidden properties' option checked. First task is learning what is going on IMHO.
Never touched G9 until now. Something has to be wrong, this is what I get.
2 on left supposedly male, 2 on right supposedly female
View attachment 4503387
2 on left look female-ish, 2 on right look like some kind of alien fromYou must be registered to see the links
Any ideas?
Sometimes there's a morph that is pre-loaded onto G9 when you first load a G9 figure into the scene. So when you load a second morph over it, it looks like that. You should take a look when you first load a G9 character if there is a morph already loaded. It happened to me once, and couldn't figure out until I saw that there was a morph slider already at 100% right after loading a G9 into the scene. If you find this is the case, here's a fix from my friend Jumbi :
In theory, these steps should get rid of the issue. I can't guarantee anything, though. Since it's not that big of a problem as it is now, I'd recommend you to wait for further replies from other members, in case there's a better/safer solution to the issue.
1. Load either the base G9 figure or the developer version.
2. Zero the figure (Menu Edit>Figure>Zero>Zero figure)
3. Memorize the figure (Menu Edit>Figure>Memorize>Memorize figure)
4. File->Save As->Support Asset->Save Modified Assets
This procedure will zero the default value in the ill-behaving morph
Hope it helps!
Hi,
I recommended this to someone once and not only did it not fix their issues, buth they got worse, according to this person.
Bottom line: follow those steps at your own risk.
If I came across a problem like this now, I would first check what morphs are applied to the figures with the help of the Parameters pane and the 'Currently used' tab. It's also a good idea to have the 'Show hidden properties' option checked. First task is learning what is going on IMHO.
Thank you to all replies. I never knew about the hidden properties. Found a dial for a morph I don't even have installed anymore at 100%. I must have uninstalled it wrong or something. Now just need to get it cleared out or the Save Modified Assets trick. Going to go looking before I change anything.Try loading one character at a time, from the 'actor' section of characters, then add skin etc, they shouldn't need another full body morph, as each character is a morph in it's own right, you seem to have atleast two full character morphs loaded on the figures on the right. If your still not sure load the base g9 grey skin, at the very start of G9 section, then just add a set of morphs from the character section....
May I ask what's the skin used in the model?