3D-Daz Daz3d Art - Show Us Your DazSkill

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PikZik

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Oct 3, 2020
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8,542
I always run into problems lighting night scenes, so i grabbed an old scene an started another try. Does it look real? What do you think?
There are different ways to do a night scene.
Here are some methods (and surely there are more), hope it will help you.
All the pictures rendered at 1080px - 10k iterations in an average of 5mn (but I have a laptop with a 4080 12Gb).

First, the HDRI.
You can use a HDRI only or add a Point Light to simulate street light.

HDRI Only.................................................................................HDRI + Point Light
HDRI_Only_Test.jpg HDRI_PointLight_Test.jpg

Second, the infamous Day for Night, with or without Point/Spot/Ghost/Emissive Light (your choice). Can be useful but tbh I think it's a tad unnatural.
For this technique, you have to set a HDRI or Sun-Sky daylight and, in Tone Mapping, put a yellow/orange-ish color in the White Point setting then tweak the Exposure/Shutter Speed/F-stop as you like.

Day For Night.................................................................................Day For Night + Point Light
DayForNight_Test.jpg DayForNight_PointLight_Test.jpg

Third, you also can do what Cake Slayer 3D already told you, the Sun-Sky.
If you want to use this method and still add an additional light, you have to use Dome and Scene and get rid of the Environment map.

Sun-Sky with Point Light
Sun&Sky_PointLight_Test.jpg

And last but not least, you can go all the way and use HDRI-GhostLights-Emissive Lights and Spot Lights (I know it's scary :rolleyes:) like I did in this pic. But believe me, you will need alot of VRAM. :LOL:

Sylvia Theatre.jpg

And voilà, I hope this long, long post will be useful and not too boring. If you want more explanations -> DM. ;)
 
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FeelGud

Newbie
Donor
Oct 11, 2019
28
123
There are different ways to do a night scene.
Here are some methods (and surely there are more), hope it will help you.
All the pictures rendered at 1080px - 10k iterations in an average of 5mn (but I have a laptop with a 4080 12Gb).

First, the HDRI.
You can use a HDRI only or add a Point Light to simulate street light.

HDRI Only.................................................................................HDRI + Point Light
View attachment 4939365 View attachment 4939367

Second, the infamous Day for Night, with or without Point/Spot/Ghost/Emissive Light (your choice). Can be useful but tbh I think it's a tad unnatural.
For this technique, you have to set a HDRI or Sun-Sky daylight and, in Tone Mapping, put a yellow/orange-ish color in the White Point setting then tweak the Exposure/Shutter Speed/F-stop as you like.

Day For Night.................................................................................Day For Night + Point Light
View attachment 4939390 View attachment 4939393

Third, you also can do what Cake Slayer 3D already told you, the Sun-Sky.
If you want to use this method and still add an additional light, you have to use Dome and Scene and get rid of the Environment map.

Sun-Sky with Point Light
View attachment 4939416

And last but not least, you can go all the way and use HDRI-GhostLights-Emissive Lights and Spot Lights (I know it's scary :rolleyes:) like I did in this pic. But believe me, you will need alot of VRAM. :LOL:

View attachment 4939426

And voilà, I hope this long, long post will be useful and not too boring. If you want more explanations -> DM. ;)
Got any tips for natural looking indoor lighting? Most tutorials say "make use of natural lights like windows" etc but there are no windows. I'm playing around with ghost lights right now and I can't make a figure blend in well with the environment lighting. The figure itself is too dark with the environment but the environment itself is very well lit. Also, I know the pose is wack. I'm trying to learn lighting techniques before caring about that type of stuff lol.

Current lighting is the environment through the ceiling lights + 1 ghost light in front

testttt.jpg
 

PikZik

Member
Oct 3, 2020
353
8,542
FeelGud

Get rid of the ghost light that flatten your character's skin (I even can't see her shadow on the floor) and use a spot light out of frame to simulate a window's or corridor's light for example.
Even when you have a window, it's always useful to add a point/spot light now and then.
 
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alive89

Member
Mar 8, 2023
104
338
Got any tips for natural looking indoor lighting? Most tutorials say "make use of natural lights like windows" etc but there are no windows. I'm playing around with ghost lights right now and I can't make a figure blend in well with the environment lighting. The figure itself is too dark with the environment but the environment itself is very well lit. Also, I know the pose is wack. I'm trying to learn lighting techniques before caring about that type of stuff lol.

Current lighting is the environment through the ceiling lights + 1 ghost light in front

View attachment 4939487
Check out CHAQUINN0 tutorial.


I use these tips in pretty much all my renders and they look much more natural.
 

FeelGud

Newbie
Donor
Oct 11, 2019
28
123
FeelGud

Get rid of the ghost light that flatten your character's skin (I even can't see her shadow on the floor) and use a spot light out of frame to simulate a window's or corridor's light for example.
Even when you have a window, it's always useful to add a point/spot light now and then.
Check out CHAQUINN0 tutorial.


I use these tips in pretty much all my renders and they look much more natural.
Thanks for the help replies. The celling lights for the test render is multiple lights that go around the entire room's ceiling which is contributing to no shadows :ROFLMAO:
 
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5.00 star(s) 13 Votes