3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Zavijava_

Active Member
Oct 19, 2020
576
10,630
Having a little problem with simulating this dress.
View attachment 4356303
As you can see, the sofa should clearly not be the problem (lower right frame), and I have tried to get all the body parts away from each other, but it seems that no matter what I do, I can't get it to quit exploding.

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Anybody happen to have any ideas on what I might be missing?
She is Genesis 9 and the dress is Morgana Dress from
One of the things I read that seems to help - select the surfaces with dforce enabled, look for "bend stiffness", and set it to around 0.2 if it's higher than that.
 

0ier 3D

Member
Aug 2, 2021
247
2,336
Having a little problem with simulating this dress.
View attachment 4356303
As you can see, the sofa should clearly not be the problem (lower right frame), and I have tried to get all the body parts away from each other, but it seems that no matter what I do, I can't get it to quit exploding.

You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.

Anybody happen to have any ideas on what I might be missing?
She is Genesis 9 and the dress is Morgana Dress from
Have you tried simulating with the dress in the base pose? That might tell you if it's the simulation settings or the pose that causes the explosion. Some of the Daz dforce tutorials I've seen also start off the animation in the base pose, then animate the figure moving into the final pose. The simulation is calculated over those frames.

These videos from Mark Sinister might be helpful:

 

Donnie Brasco

Well-Known Member
Dec 15, 2018
1,080
7,632
Having a little problem with simulating this dress.
View attachment 4356303
As you can see, the sofa should clearly not be the problem (lower right frame), and I have tried to get all the body parts away from each other, but it seems that no matter what I do, I can't get it to quit exploding.

You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.

Anybody happen to have any ideas on what I might be missing?
She is Genesis 9 and the dress is Morgana Dress from
One of the things I read that seems to help - select the surfaces with dforce enabled, look for "bend stiffness", and set it to around 0.2 if it's higher than that.
Have you tried simulating with the dress in the base pose? That might tell you if it's the simulation settings or the pose that causes the explosion. Some of the Daz dforce tutorials I've seen also start off the animation in the base pose, then animate the figure moving into the final pose. The simulation is calculated over those frames.

These videos from Mark Sinister might be helpful:

Bond stiffness is by default 0.5 unless the author himself has already set it to a smaller value. If it is set to 0.3, it will mostly be quite enough. Jewelry should definitely be avoided, with the fact that I mostly hide hair as well.
 

firogenis80

Member
Oct 11, 2019
448
2,289
I’ve decided to share an extra gift story with all of you this holiday season!
The story is called "Bad Girl", and it’s one story i released around this time, one year ago. It’s already available for Tiers 3, 4, and 5, but now I’m making it accessible to lower tiers 1 and 2 and its on my Renderotica store as well! I hope you enjoy this little surprise! ✨


Join my discord :



BG21.jpg BG25.jpg BG31.jpg BG46.jpg BG56.jpg BG71.jpg BG78.jpg
 

Tony0558

Member
Jul 17, 2020
131
321
Have you tried simulating with the dress in the base pose? That might tell you if it's the simulation settings or the pose that causes the explosion. Some of the Daz dforce tutorials I've seen also start off the animation in the base pose, then animate the figure moving into the final pose. The simulation is calculated over those frames.

These videos from Mark Sinister might be helpful:

I have tried both ways - start from memorized (base) pose -> timeline and just timeline without start from mem...
Same result, just not quite so dramatic without base pose

Also tried changing the stiffness - same result

Turned off everything I could (all the way down to the EYELASHES!) and still same result.

I do thank you all for the suggestions.

Maybe I just need to try a different dress. Oh well.
 
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Zavijava_

Active Member
Oct 19, 2020
576
10,630
Thank you! i thought about it but, there's a side part of sort going around in the model, i don't know know if you can get that with delphi hair can you? seems more like a middle part ...
Looks rotated, either with a D-former or by turning the head bone, not on the model, but specifically on the hair model. (Probably a D-former, I can see where it "turns" a bit). You'd probably also want to add a smoothing modifier if you do either of these, to prevent clipping.

Lots of ways to customize assets if you get creative :)
 

LudSan

New Member
May 25, 2024
13
11
Looks rotated, either with a D-former or by turning the head bone, not on the model, but specifically on the hair model. (Probably a D-former, I can see where it "turns" a bit). You'd probably also want to add a smoothing modifier if you do either of these, to prevent clipping.

Lots of ways to customize assets if you get creative :)
i'll look into that, thank you!
 
5.00 star(s) 13 Votes