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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

LudSan

New Member
May 25, 2024
9
6
Looks rotated, either with a D-former or by turning the head bone, not on the model, but specifically on the hair model. (Probably a D-former, I can see where it "turns" a bit). You'd probably also want to add a smoothing modifier if you do either of these, to prevent clipping.

Lots of ways to customize assets if you get creative :)
i'll look into that, thank you!
 

Donnie Brasco

Well-Known Member
Dec 15, 2018
1,031
6,261
I have tried both ways - start from memorized (base) pose -> timeline and just timeline without start from mem...
Same result, just not quite so dramatic without base pose

Also tried changing the stiffness - same result

Turned off everything I could (all the way down to the EYELASHES!) and still same result.

I do thank you all for the suggestions.

Maybe I just need to try a different dress. Oh well.
Wren.png

The sofa is not the same, but I would say the pose is the same. During the simulation the dress exploded. However, when I set the band stiffness for the dress to 0.3 everything worked like a charm.
 

armyofrobots

Active Member
Game Developer
May 26, 2018
644
1,584
Having a little problem with simulating this dress.
View attachment 4356303
As you can see, the sofa should clearly not be the problem (lower right frame), and I have tried to get all the body parts away from each other, but it seems that no matter what I do, I can't get it to quit exploding.

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Anybody happen to have any ideas on what I might be missing?
She is Genesis 9 and the dress is Morgana Dress from
I have encountered the same issue; I've been unable to solve it to eager to see what others say as I'm probably doing the same thing wrong.
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,565
22,289
Looks rotated, either with a D-former or by turning the head bone, not on the model, but specifically on the hair model. (Probably a D-former, I can see where it "turns" a bit). You'd probably also want to add a smoothing modifier if you do either of these, to prevent clipping.

Lots of ways to customize assets if you get creative :)
Nah, people are inherently lazy. There's no reason to go through that much trouble to change a part location. It's probably a different hairstyle, possibly by the same author as Delphi though, I would search the Daz3D website for hairstyles by the same author to start.
 

armyofrobots

Active Member
Game Developer
May 26, 2018
644
1,584
This is why I generally avoid dforce. I have used it for the odd thing, but I mostly prefer to manually pose.
Generally how I have to proceed as well; lots of fine-tuning with mesh grabber too; though most of the posts on here seem to be using it successfully. I still have many tutorials I'm aiming to watch to learn.
 
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5.00 star(s) 13 Votes