3D-Daz Daz3d Art - Show Us Your DazSkill

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BlenderGuy

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Nov 17, 2023
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Some of them are great "out of the box" but... IMO, many of the G9F figure's proportions seem a little off. And many of their skin textures look kind of "waxy" to me too.
The gap between ear to eye is absurd. The joints bend odd too. You should always load them into the Base 9 model if you have an issue with crappy geometry. You cal also find some good skin textures to shove onto them. Don't forget you can mess with surfaces and drive yourself crazy with all those little sliders.

FN ALICE has the worst joints and clavicle issues.


ULTIMO CLUB 9 TIT GROPEG.png
 

Big Rooster

Forum Fanatic
Mar 16, 2018
4,546
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The gap between ear to eye is absurd. The joints bend odd too. You should always load them into the Base 9 model if you have an issue with crappy geometry. You cal also find some good skin textures to shove onto them. Don't forget you can mess with surfaces and drive yourself crazy with all those little sliders.

FN ALICE has the worst joints and clavicle issues.


View attachment 4424658
I usually add some texture tricks (adding skin noise, etc.) and adjust height, size, and proportions. But DAZ, IMO combining women and men to a basic shape was questionable, as they have different skeleton structures.
 
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BlenderGuy

Well-Known Member
Nov 17, 2023
1,782
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I usually add some texture tricks (adding skin noise, etc.) and adjust height, size, and proportions. But DAZ, IMO combining women and men to a basic shape was questionable, as they have different skeleton structures.
I noticed the other day when I loaded some characters how you tend to assume character height is factored in.
But noticed one quite menacing looking man was very tiny when stood next to a woman.

Skin noise sounds interesting. I really need to learn more about this whole process. I've gotten lazy with tutorials recently.
 
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5.00 star(s) 13 Votes