Donnie Brasco
Well-Known Member
- Dec 15, 2018
- 1,290
- 12,709
Looks like a poke-through issue you can solve this by, using smoothing modifier on the cloth or upscaling the size in the morphs itself.Has anyone encountered this strange phenomenon? In the Iray preview the clothes look OK. When the rendering starts, not so much.
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And if those fail to eliminate the problem completely try adding a push modifier and then dialing it down to 0.1.Looks like a poke-through issue you can solve this by, using smoothing modifier on the cloth or upscaling the size in the morphs itself.
Thanks for adding that I forgot about push modifiers.And if those fail to eliminate the problem completely try adding a push modifier and then dialing it down to 0.1.
I got that very often, I agree that it is a bit strange that at times them pokes through can be seen only when rendering startsHas anyone encountered this strange phenomenon? In the Iray preview the clothes look OK. When the rendering starts, not so much.
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It also happens to me if the character's preview and render SubD levels are different - i.e. preview at 1, render at 3. It seems as if the smoothing modifier is still being applied against SubD 1 and not 3, despite the figure being subdivided at level 3 for the render. (The problem goes away if I set the character's preview and render SubD levels to the same thing, but that's not ideal for performance reasons)I got that very often, I agree that it is a bit strange that at times them pokes through can be seen only when rendering starts, but then I cancel rendering and apply all the methods mentioned above
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Hey love!Has anyone encountered this strange phenomenon? In the Iray preview the clothes look OK. When the rendering starts, not so much.
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