You made this version, or is there a fan thread with the assets (I don't remember seeing one, but I may be wrong, I did try it once, but do not follow it systematically) ?
You made this version, or is there a fan thread with the assets (I don't remember seeing one, but I may be wrong, I did try it once, but do not follow it systematically) ?
Seriously Coral's Dream - How do you do that?
She's so stunning and the attention to details at her Body! These loving Eyes, the beautiful moist soft Lips and the Finger fitting perfectly between them and even the Breasts and Nipples
I'm really speechless.
Hey guys I need some post-processing tips. What should I enhance, or is this enough? Is it even good or did I "ruin" the image by "adjusting" it
View attachment 4991112View attachment 4991113
To me, the second pic looks like someone airbrushed stockings on a picture of a girl. Whatever we're seeing between her calves is very colorful and crisp in an otherwise dark muted background almost making it seem like an important hidden clue of some kind. Try using a slight blur filter to make it out of focus a small amount or dull the colors down and it should reduce the attention on it.....unless it is a hidden clue you're trying to emphasize, then ignore what I just said
My adjustment
Done very roughly in a hurry, so it's far from perfect, but it deemphasizes those articles.
duplicate your picture on two different layers
one layer, shitty spraypaint job on items in question
Top layer, shitty soft edge erase layer
I am FAR from an expert but have learned some tricks that work well for me. There are probably better ways to do this.
Lots of folks don't like to do any post processing. Game Devs often see it as a waste of time when making thousands of renders. I would spend more time figuring out the perfect render than I do in post processing.....but I try to keep post processing to a minimum because it starts getting obvious
Remember this in the news years back?
This is what happens to me when I chase post processing too far
Just my thoughts, your mileage may vary. Keep experimenting and keep rendering!!!!
Seriously Coral's Dream - How do you do that?
She's so stunning and the attention to details at her Body! These loving Eyes, the beautiful moist soft Lips and the Finger fitting perfectly between them and even the Breasts and Nipples
I'm really speechless.
Pffft! he obviously cheated. Some people try to pass off AI here as Daz renders. It's obvious Coral's Dream just went out, hired a model, dressed her up, posed her, and kept taking pictures until he got one he liked. Then he came here and tried to pass it off as a render
cheater
The boob-squish is the most amazing thing to me. Real gravity and squish are things most Daz boobs are completely unfamiliar with. Very simple, and subtle, but makes it all the more real
Seriously Coral's Dream - How do you do that?
She's so stunning and the attention to details at her Body! These loving Eyes, the beautiful moist soft Lips and the Finger fitting perfectly between them and even the Breasts and Nipples
I'm really speechless.
Oh my... You know, when I see such encouraging and supporting comments, I'm also left speechless...
Thank you so much! Your feedback is extremely valuable <3
I've been in 3D design and DAZ-related field for 15 years (yeah, as of 2025, it's my 15th year). The first 11 years I was fiddling here and there in photoshop, DAZ, blender, etc. as a hobbyist; however, I decided to make my hobby a profession in 2021. Since then, I've been trying to improve myself, try and learn, keep updated and avoid from repeating the same things as much as possible.
I was/am always into creating characters, building lore and universe around them. Every single one of my characters you guys have been seeing here are not only made to be just sexy 3D female/male models that serve a certain purpose, but also to create a feeling that as if they are alive, living a life like us (at least I see them like that hehehe). I believe the eyes are the conveyors of the emotions, so the most meticulous effort goes to them when I create a character.
You know, since DAZ has limitations in terms of achieving "fully realistic" figures (i.e. hair quality, eye textures, UV stretching, and many more are still not on par with the texture quality now - although some of those are pretty common in any other 3D software if you are not a hardcore modeler who sculpt and rig everything by yourself), my goal is to find a balance between realism and toon-ish style. To me, that's how it looks more eye-pleasing and blending foreground to background without the uncanny feeling.
About the skin & details; I don't think I'm using unique ones, you may not believe it but most probably I got used to the old and relatively lower quality ones compared to the models published and used recently. Yet, I put a lot of effort on editing them in DAZ and photoshop (manually draw/paint/edit on the UV maps before using them in DAZ).
And yes. Here comes to me and my beloved husband Vertex Bunny 's signature move: Raw renders with no editing/no postwork.
Our aim is to push DAZ to its limits, utilizing everything the software provided, digging deep into theory behind lighting, camera, and color correction. That's why each time I make a new render, even if it's a tiny little detail, there is a novelty lies underneath.
Oyyy, sorry this old hag's not used to this much compliments, thank you if you could read till here :3
Pffft! he obviously cheated. Some people try to pass off AI here as Daz renders. It's obvious Coral's Dream just went out, hired a model, dressed her up, posed her, and kept taking pictures until he got one he liked. Then he came here and tried to pass it off as a render
cheater
The boob-squish is the most amazing thing to me. Real gravity and squish are things most Daz boobs are completely unfamiliar with. Very simple, and subtle, but makes it all the more real
Nyaaaaaa :3 For a split second I thought it was for real! Nihihihi thank you so much!
You can check the attached screenshots below to see if I'm a cheater or not <3
Ehm ehm, btw, I'm a she