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Hope to see more of your amazing work , when i do my renders i need to do abit of post work . But i must say my art work does not even come close to your art . do you make any VN game with this art or is it just a hobby .Heyhey <3
Thank you so much! Glad you like it!
Including this one, all of my works are all raw DAZ renders, without any postwork or editing.
Attaching a couple of screenshots down below <3
View attachment 4995083 View attachment 4995086
P.S. About the lighting, there's not a strict rule or setting for me. Depending on my mood, soft or sharp lighting, sometimes only a single source sometimes many different sources in many different nature (i.e. sun node, spotlights and ghost emissive altogether)... Totally depending on the mood I'm in and the music I'm listening to on the background, hehehe![]()
Hey guys I need some post-processing tips. What should I enhance, or is this enough? Is it even good or did I "ruin" the image by "adjusting" it View attachment 4991113
I think that your render does not need post processing. Nice character, pose, good composition looks sexy.Yyyep!
To me, the second pic looks like someone airbrushed stockings on a picture of a girl. Whatever we're seeing between her calves is very colorful and crisp in an otherwise dark muted background almost making it seem like an important hidden clue of some kind. Try using a slight blur filter to make it out of focus a small amount or dull the colors down and it should reduce the attention on it.....unless it is a hidden clue you're trying to emphasize, then ignore what I just said
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I am FAR from an expert but have learned some tricks that work well for me. There are probably better ways to do this.
Lots of folks don't like to do any post processing. Game Devs often see it as a waste of time when making thousands of renders. I would spend more time figuring out the perfect render than I do in post processing.....but I try to keep post processing to a minimum because it starts getting obvious
Remember this in the news years back?
View attachment 4993254
This is what happens to me when I chase post processing too far
Just my thoughts, your mileage may vary. Keep experimenting and keep rendering!!!!
I want 'secret2' and more, and more...
With this sharp light and high saturated background shaders fit each other better then last time.Scandal with the president daughter View attachment 4995906
Sorry, "he's" are more numerous than "she's" on here (at least as far as I can tell) so I assume "he" unless blinding evidence is otherwise. Doesn't change the quality, or appreciation, of your work either way - good is goodOh my... You know, when I see such encouraging and supporting comments, I'm also left speechless...
Thank you so much! Your feedback is extremely valuable <3
I've been in 3D design and DAZ-related field for 15 years (yeah, as of 2025, it's my 15th year). The first 11 years I was fiddling here and there in photoshop, DAZ, blender, etc. as a hobbyist; however, I decided to make my hobby a profession in 2021. Since then, I've been trying to improve myself, try and learn, keep updated and avoid from repeating the same things as much as possible.
I was/am always into creating characters, building lore and universe around them. Every single one of my characters you guys have been seeing here are not only made to be just sexy 3D female/male models that serve a certain purpose, but also to create a feeling that as if they are alive, living a life like us (at least I see them like that hehehe). I believe the eyes are the conveyors of the emotions, so the most meticulous effort goes to them when I create a character.
You know, since DAZ has limitations in terms of achieving "fully realistic" figures (i.e. hair quality, eye textures, UV stretching, and many more are still not on par with the texture quality now - although some of those are pretty common in any other 3D software if you are not a hardcore modeler who sculpt and rig everything by yourself), my goal is to find a balance between realism and toon-ish style. To me, that's how it looks more eye-pleasing and blending foreground to background without the uncanny feeling.
About the skin & details; I don't think I'm using unique ones, you may not believe it but most probably I got used to the old and relatively lower quality ones compared to the models published and used recently. Yet, I put a lot of effort on editing them in DAZ and photoshop (manually draw/paint/edit on the UV maps before using them in DAZ).
And yes. Here comes to me and my beloved husband Vertex Bunny 's signature move: Raw renders with no editing/no postwork.
Our aim is to push DAZ to its limits, utilizing everything the software provided, digging deep into theory behind lighting, camera, and color correction. That's why each time I make a new render, even if it's a tiny little detail, there is a novelty lies underneath.You don't have permission to view the spoiler content. Log in or register now.
Oyyy, sorry this old hag's not used to this much compliments, thank you if you could read till here :3
Nyaaaaaa :3 For a split second I thought it was for real! Nihihihi thank you so much!
You can check the attached screenshots below to see if I'm a cheater or not <3
Ehm ehm, btw, I'm a she
View attachment 4993349 View attachment 4993361
Thank you all so much <3
Yea I have no idea how to do a specular skin.With this sharp light and high saturated background shaders fit each other better then last time.
What I do not like: no specular skin - looks very dry - strange in this situation, butt clevage looks like G9 - there is no morphs/jmc or other way to fix it. There is plenty of porn renders with G9 chars but NONE of them liiks good. If you want expose female genital G8F + zev0 bend morphs are only solution.
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