This one is probably my favorite so far. The lighting I had beforehand was COMPLETELY off focus of the character. Her face wasn't lit at all and despite moving the dome rotation I couldn't get what I wanted at all so instead I used a spotlight and got this wonderful result (even though I should have already used it to begin with). Along with that came a touch of DeForce and the pose tinkering to get the hand around the glass which I'm honestly impressed with myself with because it was my first try.
Along with that came my first time using Scene Optimizer. Trying to render this scene with 4K maps on everything was going to take a millenium (After 16 hours it only reached 15 percent). I never used Scene Optimizer beforehand. I knew about it from the Daz 3D Masterclass but I never really needed to get my hands on it due to rendering time or a VRAM related issue (using it on my past renders would have saved me A LOT of rendering time). I'm glad I held off on using it because now I know there is a HUGE difference when you use it and when you don't.
I also stopped using the Iray Denoiser with this one, and used an external denoiser with Taosoft because upon reading a few threads on here one of the things I've seen is that the Iray Denoiser sucks because it reduces quality. I don't think this render needed to be dropped into a denoiser because there was too little noise to notice, but blending the denoised image with the render image did clean up some minor parts so I'm assuming it worked.
As always, any sort of feedback or tips are appreciated. I noticed the small poke-through on her left arm while writing this. Whoops.