- May 15, 2020
- 1,464
- 5,839
I recently discovered that daz allows negative light, i knew you could do this in blender but i was sure that daz would have "fixed" it like they did with ghost lights. I did no postwork on this because i just wanted to show the effect.
(me expertimenting with it)
Now you can't just throw a light in your scene give it negative luminance and have a dark void. The surroundings will just look dimmer depending on how strong it is. There are a few steps in order for you to see it
The sphere emits the negative light, the planes are a black matte layer with a texture in the cutout opacity to look like smoke. You don't need so many, minimum is 1 facing the camera.
also added some fog so the black "light" has something extra to bounce off from.

(me expertimenting with it)
Now you can't just throw a light in your scene give it negative luminance and have a dark void. The surroundings will just look dimmer depending on how strong it is. There are a few steps in order for you to see it

The sphere emits the negative light, the planes are a black matte layer with a texture in the cutout opacity to look like smoke. You don't need so many, minimum is 1 facing the camera.

also added some fog so the black "light" has something extra to bounce off from.
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