- Nov 20, 2023
- 39
- 6
You're kind of asking me to collate data for you before I've even collated it for myself, lol. I've been deep diving into a TON of game dev stuff over the last couple months, and I have a hard time keeping track of it all in my head.
Here goes:
1. You can find a LOT of mocap online for free. What I found I got because I skimmed a lot of research papers (Arxiv.org etc.) and made a list of the datasets available for training (TL;DR, mocap researchers put libraries of mocap data online for free so other mocap researchers can use it in their projects; I get the impression that there are a lot of AI projects ongoing). But it isn't adult-oriented mocap.
Check out this link:
IIRC, the list in the readme has a pretty comprehensive overview of the major datasets.
Also, Mixamo is a good source.
2. Using it on Daz characters. Personally, I would 1. get a pipeline going from Daz Studio to your CC suite of choice (Blender, Cascadeur, iClone, Maya, etc.), then 2. learn how to rig and animate it there (of course, one's experiences with 2 is going to drive the CC suite chosen for 1). I wouldn't bother trying to do it in DS. What animation suite you choose is going to be heavily impacted by what your destination software is. This may not be the "easy" method, but I'm giving you the advice that I'm giving myself - if you want to really get good at animation and be a pro, you have to do it the hard way.
3. I recently found a torrent on btdig.com called "NSFW Learning," it's dedicated to creating cg porn, mostly Blender-focused AFAICT. I think a lot of it was downloaded from YT, and the titles seem to be unchanged, so you can search them on YT and find the authors to get more videos.
P.S., oh, forgot to mention, if you're trying to build a big library of animations, you need to look into ripping tools. Again, this is something very new to me so I've only just started messing around with it, but there are tools for ripping UE4 games (Gildor's UE Viewer) and Unity games (AssetStudio) that you can use to grab animations from existing games. That is a potentially huge resource to be tapped.
P.P.S, here's a nice link if you're interested in modding or ripping specific games:
Here goes:
1. You can find a LOT of mocap online for free. What I found I got because I skimmed a lot of research papers (Arxiv.org etc.) and made a list of the datasets available for training (TL;DR, mocap researchers put libraries of mocap data online for free so other mocap researchers can use it in their projects; I get the impression that there are a lot of AI projects ongoing). But it isn't adult-oriented mocap.
Check out this link:
You must be registered to see the links
IIRC, the list in the readme has a pretty comprehensive overview of the major datasets.
Also, Mixamo is a good source.
2. Using it on Daz characters. Personally, I would 1. get a pipeline going from Daz Studio to your CC suite of choice (Blender, Cascadeur, iClone, Maya, etc.), then 2. learn how to rig and animate it there (of course, one's experiences with 2 is going to drive the CC suite chosen for 1). I wouldn't bother trying to do it in DS. What animation suite you choose is going to be heavily impacted by what your destination software is. This may not be the "easy" method, but I'm giving you the advice that I'm giving myself - if you want to really get good at animation and be a pro, you have to do it the hard way.
3. I recently found a torrent on btdig.com called "NSFW Learning," it's dedicated to creating cg porn, mostly Blender-focused AFAICT. I think a lot of it was downloaded from YT, and the titles seem to be unchanged, so you can search them on YT and find the authors to get more videos.
P.S., oh, forgot to mention, if you're trying to build a big library of animations, you need to look into ripping tools. Again, this is something very new to me so I've only just started messing around with it, but there are tools for ripping UE4 games (Gildor's UE Viewer) and Unity games (AssetStudio) that you can use to grab animations from existing games. That is a potentially huge resource to be tapped.
P.P.S, here's a nice link if you're interested in modding or ripping specific games:
You must be registered to see the links
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