daz3d character animations. where do i start?

Nov 20, 2023
38
5
You're kind of asking me to collate data for you before I've even collated it for myself, lol. I've been deep diving into a TON of game dev stuff over the last couple months, and I have a hard time keeping track of it all in my head.

Here goes:

1. You can find a LOT of mocap online for free. What I found I got because I skimmed a lot of research papers (Arxiv.org etc.) and made a list of the datasets available for training (TL;DR, mocap researchers put libraries of mocap data online for free so other mocap researchers can use it in their projects; I get the impression that there are a lot of AI projects ongoing). But it isn't adult-oriented mocap.

Check out this link:


IIRC, the list in the readme has a pretty comprehensive overview of the major datasets.

Also, Mixamo is a good source.

2. Using it on Daz characters. Personally, I would 1. get a pipeline going from Daz Studio to your CC suite of choice (Blender, Cascadeur, iClone, Maya, etc.), then 2. learn how to rig and animate it there (of course, one's experiences with 2 is going to drive the CC suite chosen for 1). I wouldn't bother trying to do it in DS. What animation suite you choose is going to be heavily impacted by what your destination software is. This may not be the "easy" method, but I'm giving you the advice that I'm giving myself - if you want to really get good at animation and be a pro, you have to do it the hard way.

3. I recently found a torrent on btdig.com called "NSFW Learning," it's dedicated to creating cg porn, mostly Blender-focused AFAICT. I think a lot of it was downloaded from YT, and the titles seem to be unchanged, so you can search them on YT and find the authors to get more videos.

P.S., oh, forgot to mention, if you're trying to build a big library of animations, you need to look into ripping tools. Again, this is something very new to me so I've only just started messing around with it, but there are tools for ripping UE4 games (Gildor's UE Viewer) and Unity games (AssetStudio) that you can use to grab animations from existing games. That is a potentially huge resource to be tapped.

P.P.S, here's a nice link if you're interested in modding or ripping specific games:
 
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Nov 4, 2023
61
34
You're kind of asking me to collate data for you before I've even collated it for myself, lol. I've been deep diving into a TON of game dev stuff over the last couple months, and I have a hard time keeping track of it all in my head.

Here goes:

1. You can find a LOT of mocap online for free. What I found I got because I skimmed a lot of research papers (Arxiv.org etc.) and made a list of the datasets available for training (TL;DR, mocap researchers put libraries of mocap data online for free so other mocap researchers can use it in their projects; I get the impression that there are a lot of AI projects ongoing). But it isn't adult-oriented mocap.

Check out this link:


IIRC, the list in the readme has a pretty comprehensive overview of the major datasets.

Also, Mixamo is a good source.

2. Using it on Daz characters. Personally, I would 1. get a pipeline going from Daz Studio to your CC suite of choice (Blender, Cascadeur, iClone, Maya, etc.), then 2. learn how to rig and animate it there (of course, one's experiences with 2 is going to drive the CC suite chosen for 1). I wouldn't bother trying to do it in DS. What animation suite you choose is going to be heavily impacted by what your destination software is. This may not be the "easy" method, but I'm giving you the advice that I'm giving myself - if you want to really get good at animation and be a pro, you have to do it the hard way.

3. I recently found a torrent on btdig.com called "NSFW Learning," it's dedicated to creating cg porn, mostly Blender-focused AFAICT. I think a lot of it was downloaded from YT, and the titles seem to be unchanged, so you can search them on YT and find the authors to get more videos.

P.S., oh, forgot to mention, if you're trying to build a big library of animations, you need to look into ripping tools. Again, this is something very new to me so I've only just started messing around with it, but there are tools for ripping UE4 games (Gildor's UE Viewer) and Unity games (AssetStudio) that you can use to grab animations from existing games. That is a potentially huge resource to be tapped.

P.P.S, here's a nice link if you're interested in modding or ripping specific games:
Wow this is something, thank you so much for this, I'll start with iClone and go through your steps, right now it looks like too much, idk some of the words your saying even Lmao, but i think I'll get what your saying along the way, this thread will also help others i'm sure, there are a lot out there who want to ask the same questions, so thanks for guiding.
 
Nov 20, 2023
38
5
Wow this is something, thank you so much for this, I'll start with iClone and go through your steps, right now it looks like too much, idk some of the words your saying even Lmao, but i think I'll get what your saying along the way, this thread will also help others i'm sure, there are a lot out there who want to ask the same questions, so thanks for guiding.
You're welcome. The fact is that teaching is one of the best ways to learn - you have to collate info and you learn in the process. That said, I'm still very much a student and can't teach much, so I like to do so when I can.
 
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