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Tool RPGM DazedMTLTool - A tool that provides quality MTL translations using ChatGPT

xorxorrax

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Apr 12, 2020
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Basically instead of making a single request per line of translation, now I translate 50 lines in a single request. It takes a bit of prompt engineering to get GPT to spit it out right and not combine lines but once you get a good output it reduces the cost dramatically... Around 10x cheaper which is why GPT-4 is now mainly what I use.
Have you tried the new ? I've been meaning to try it vs traditional prompt engineering to batch translate lines and getting more consistent output but I haven't gotten the time try it.
 
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dazedanon

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Have you tried the new ? I've been meaning to try it vs traditional prompt engineering to batch translate lines and getting more consistent output but I haven't gotten the time try it.
Huh. No actually I didn't know this was a thing. It sounds perfect for this use case actually.

However since I have the output exactly as I need it right now with very little errors I kinda wanna leave it as is instead of accidentally breaking it by refactoring using this method lol.

Currently as I have it now you only get around 1 mismatch (lines given vs lines returned not matching) per game which is super easy to fix manually.

However this isn't the case for GPT 3.5, so it would actually make sense to try this method for that maybe if you wanna keep cost low. Though, I'm not a big fan of 3.5 anymore...
 

dazedanon

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View attachment 3478864
Why are the inputs and outputs different?
Did I set it up wrong?
No it looks right. The input is the amount of tokens you send to OpenAI while the output is the amount of tokens sent back. Those get added together and the cost is caluclated afterwards.

For the mismatch error, just rerun the tool on that specific file.
 
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SUKIRITOD

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Not it looks right. The input is the amount of tokens you send to OpenAI while the output is the amount of tokens sent back. Those get added together and the cost is caluclated afterwards.

For the mismatch error, just rerun the tool on that specific file.
Ah yes, I got it... Thanks...
 
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Mar 12, 2018
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Basically instead of making a single request per line of translation, now I translate 50 lines in a single request. It takes a bit of prompt engineering to get GPT to spit it out right and not combine lines but once you get a good output it reduces the cost dramatically... Around 10x cheaper which is why GPT-4 is now mainly what I use.
Does it mean that game requests are cheaper now?
 

NTR-Lord

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May 24, 2023
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How does one translate R-word stuff or /ss/ stuff or just any sexually explicit content through GPT with their account API key, without their account getting nuked. This is the part I don't understand. Even asking GPT to write you a lewd novel or a tragic story gets you a warning.
 

hehexdxdxd

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Oct 8, 2017
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Hi, I am having issues with the .env file. I have put the api and org key into the .env file but it doesn't seem to recognize the file at all as no variables are set when I run the script. Did I do something wrong?

1712129433607.png
 

dazedanon

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Hi, I am having issues with the .env file. I have put the api and org key into the .env file but it doesn't seem to recognize the file at all as no variables are set when I run the script. Did I do something wrong?

View attachment 3505428
Looks like your project folder is in the wrong directory. Make sure the vscode project directory is the same one the env is in.
 

dazedanon

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Is that not just what you select when you open folder?

View attachment 3505449
When you create a new terminal does it start you in the correct folder? 1712130239650.png

`GPT4-TL` is where my .env is. If that's correct I can only think you need to double check the format is correct for all the values inside. By default the py code will look for the .env in `./`
 

hehexdxdxd

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Oct 8, 2017
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`GPT4-TL` is where my .env is. If that's correct I can only think you need to double check the format is correct for all the values inside. By default the py code will look for the .env in `./`
Yea, if you look at my first image the directory in my terminal is the exact same

Here's dir for reference

1712130580959.png

For the .env I've literally changed nothing but put in the keys into key and organization inside "".
 

dazedanon

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Yea, if you look at my first image the directory in my terminal is the exact same

Here's dir for reference

View attachment 3505464

For the .env I've literally changed nothing but put in the keys into key and organization inside "".
Oh I know the reason. You are running using `python ./start.py`. Thats causing the directory used to be where python.exe is located. Instead of doing that use F5 on the start.py file.

1712131184328.png
 

hehexdxdxd

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Oct 8, 2017
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Oh I know the reason. You are running using `python ./start.py`. Thats causing the directory used to be where python.exe is located. Instead of doing that use F5 on the start.py file.
Ah got it, thank you!

One more question: what I would like to translate is a dialogue script in a .txt file and is not really part of any game engine, so how should I approach this? Is the NScript module what I should be using? If not, is there an example of a file format that works that I should format the file to be?
 

dazedanon

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Ah got it, thank you!

One more question: what I would like to translate is a dialogue script in a .txt file and is not really part of any game engine, so how should I approach this? Is the NScript module what I should be using? If not, is there an example of a file format that works that I should format the file to be?
You will have to modify a script to work with that specific txt format. I would actually use Wolf2 as a base (one I worked on most recently) and modify it to parse the text in the .txt file.

It reads a txt file line by line and uses regex to capture strings on that line needed to translate. It might be kind of difficult depending on the format of the text file.

Editing the `def translateWOLF` function should be all you really need to do. I would make use of the debugger and breakpoints to test each line of code step by step. Just change the if statements around to parse the txt as you like.

For example best practice for this tool (if possible) is to always grab the speaker of the line, translate it using `getSpeaker` then assign it to the speaker variable. Afterwards grab the line you want to translate and append it to the stringList. Do that for every line you wish to translate. Then last thing that is needed is to go into `#Pass 2` section below which has the responsibility of writing back into the txt file. You might not need to change anything here if the format is fairly simple. Otherwise make sure you are writing to the correct format.

1712132084704.png
 
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hehexdxdxd

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Oct 8, 2017
23
13
You will have to modify a script to work with that specific txt format. I would actually use Wolf2 as a base (one I worked on most recently) and modify it to parse the text in the .txt file.

It reads a txt file line by line and uses regex to capture strings on that line needed to translate. I might be kind of difficult depending ont the format of the text file.
Would it be ok for me to DM you a snippet of the file I am trying to translating for you to get a better idea? And can you share a valid Wolf2 input so I can use as reference?