Tested it out and it worked! The skipped line is no more and the translations are properly placed!
What's more is that the names are also fixed and properly done too compared to before when they looked like this:
JSON:
"Line1": "[Yabuotoko]: “Is it already this late...?”",
"Line2": "[{ \"Name\": \"Lin\" }]: “Ah! I have to go home now...”",
"Line3": "[Yabuotoko]: “Well then, if you feel like it, come over to see the cats next time, okay?”",
"Line4": "[{ \"Name\": \"Lin\" }]: “Yeah ♡”",
"Line5": "[Yabuotoko]: “See you, Lin-chan!!”",
"Line6": "[{ \"Name\": \"Lin\" }]: “Onii-chan!!”",
In which I had to manually adjust the prompt to this in the rpgmaker module:
"... translation of the NPC name and just the name only"
Now I don't have to anymore hopefully!
I'll test and see if it still works with my old prompt and if not, I'll add the new prompt guidelines to my current one! ^^
...OH, about the "IndexError: list index out of range" error, that still happens but the files process well and I think it still translates them despite the issue. I'll post this error here incase you figure something out.
This might have to do with the new python 13 version I guess...
EDIT: Okay I tested it!
The skipped "..." issue is fixed no matter which prompt I use!
The new prompt.example you shared actually fixed the name issue so I'll intergrate the changes into my current prompt!
Thanks for helping thus far DazedAnon! ^_^
Want to test python 3.13? I believe you can use multiple versions of python with the "py" command.
If not than nevermind heh, I probably could install python 12 just in case.
Want to test python 3.13? I believe you can use multiple versions of python with the "py" command.
If not than nevermind heh, I probably could install python 12 just in case.