Okay, I have given this 3/5 perhaps, due to sheer amount of LIs and amount of kinks others mentioned (haven't seen much of them yet, but I am not going to force this play to the end). This will be a rather pointed review, because this is one of the rare games that's made me angry. But I will try to stay civil.
So... let's go:
* Graphics could be 3/5 -- as you can see from screenshots, not horrible, but not top notch.
* Writing/plot 2/5 -- below average, but for a fap game not the worst.
* Gameplay/UI: 0/5 -- this is where the sh*t goes down the drain.
It is rare that one would fail a Renpy(!) game due to gameplay/UI, but here it is warranted.
Look, the game has tons of choices, after every next wall of text, there are some. But the choices are loaded.
You gain karma points for most choices, positive or negative. But, unlike what karma usually means in games, this game's karma system just means that positive karma lets you keep LI paths open. Negative karma actually means GAME OVER at some point. I've literally had the game tell me, you've got -5 karma, this is the bad ending. What? I just refused a couple of LIs out of more then 20!
So, negative karma is not a playthrough for an evil character, as it should be. It is to cutoff unwanted paths and to force quit game if you accumulate it.
This thing alone should make one throw the game out of the window, because, okay, that's a stupid mechanic, and even worse -- it's named in a misleading way.
But that's not all. This is all aggravated by the sheer NUMBER of choices you have to make. Consequently if you think you're going low on karma, you should be the horny nice guy even if you don't like the particular choice.
That is not all either. You frequently have NO IDEA which choices will give you karma and which will subtract. After you've come to realize that shunning LI will give you negative karma, you can somehow navigate this. But still it frequently is a gamble.
But the crowning foolishness is the fact that you can't rollback and make a different choice!
You can rollback on much of dialogues, but if you've pressed the wrong choice, and rollback, you are still locked on that choice!
So you have to quicksave before every choice and frequently quickload. Thank goodness, those options are not closed.
I mean, this is something that has been specifically and painstakingly coded by the dev. This is no omission. You want to make stuff harder for players, apparently because you want them to play YOUR WAY. And it looks like dev's weirdly supposed that locking the choice will make the choice more meaningful. Ha.
All the dev's managed to do is piss off a number of people and make them lose interest. I read on the discussion board that the game was finished by Season 2, and the Season 3 was not in the works due to collapsed number of subscribers. I do wonder what kept people subscribed for Season 2, if this sh*t persisted. Sounds masochistic.
Point in case. Remember me telling about choices which are totally unclear about what their effect will be?
You have an option to visit a guy (Brian) at some point.
If you choose to stay in his room, you can see some dick, and have some dialogues about that. There's also trans girl later on whom you can have as LI. And a multitude of places later one of the game's characters asks you a question "Are you also insterested in boys?"
And, if you didn't want to deal with Brian (he's a big muscular guy, not everybody's cup of tea), then even if you had the trans girl ... your only option for the answer "if you like boys" is "No".
Similar situation with Cindy. You have to KNOW you shouldn't comfort her, in order to keep her as LI. ... Okay. You get a +5 karma to make right choice. ... But in the next choice with her for "make up sex", if you "Just don't feel lke it", it's -10 karma and instant gameover. Whereas if you comforted her you just get -10 karma, but game continues....
That's where I decided the game was too much.
So... let's go:
* Graphics could be 3/5 -- as you can see from screenshots, not horrible, but not top notch.
* Writing/plot 2/5 -- below average, but for a fap game not the worst.
* Gameplay/UI: 0/5 -- this is where the sh*t goes down the drain.
It is rare that one would fail a Renpy(!) game due to gameplay/UI, but here it is warranted.
Look, the game has tons of choices, after every next wall of text, there are some. But the choices are loaded.
You gain karma points for most choices, positive or negative. But, unlike what karma usually means in games, this game's karma system just means that positive karma lets you keep LI paths open. Negative karma actually means GAME OVER at some point. I've literally had the game tell me, you've got -5 karma, this is the bad ending. What? I just refused a couple of LIs out of more then 20!
So, negative karma is not a playthrough for an evil character, as it should be. It is to cutoff unwanted paths and to force quit game if you accumulate it.
This thing alone should make one throw the game out of the window, because, okay, that's a stupid mechanic, and even worse -- it's named in a misleading way.
But that's not all. This is all aggravated by the sheer NUMBER of choices you have to make. Consequently if you think you're going low on karma, you should be the horny nice guy even if you don't like the particular choice.
That is not all either. You frequently have NO IDEA which choices will give you karma and which will subtract. After you've come to realize that shunning LI will give you negative karma, you can somehow navigate this. But still it frequently is a gamble.
But the crowning foolishness is the fact that you can't rollback and make a different choice!
You can rollback on much of dialogues, but if you've pressed the wrong choice, and rollback, you are still locked on that choice!
So you have to quicksave before every choice and frequently quickload. Thank goodness, those options are not closed.
I mean, this is something that has been specifically and painstakingly coded by the dev. This is no omission. You want to make stuff harder for players, apparently because you want them to play YOUR WAY. And it looks like dev's weirdly supposed that locking the choice will make the choice more meaningful. Ha.
All the dev's managed to do is piss off a number of people and make them lose interest. I read on the discussion board that the game was finished by Season 2, and the Season 3 was not in the works due to collapsed number of subscribers. I do wonder what kept people subscribed for Season 2, if this sh*t persisted. Sounds masochistic.
Point in case. Remember me telling about choices which are totally unclear about what their effect will be?
You have an option to visit a guy (Brian) at some point.
If you choose to stay in his room, you can see some dick, and have some dialogues about that. There's also trans girl later on whom you can have as LI. And a multitude of places later one of the game's characters asks you a question "Are you also insterested in boys?"
And, if you didn't want to deal with Brian (he's a big muscular guy, not everybody's cup of tea), then even if you had the trans girl ... your only option for the answer "if you like boys" is "No".
Similar situation with Cindy. You have to KNOW you shouldn't comfort her, in order to keep her as LI. ... Okay. You get a +5 karma to make right choice. ... But in the next choice with her for "make up sex", if you "Just don't feel lke it", it's -10 karma and instant gameover. Whereas if you comforted her you just get -10 karma, but game continues....
That's where I decided the game was too much.