Is there a way for us to make it clear to the dev community that no one wants 258 text boxes when they start a new game?
I feel like nearly all of the games that I demo, I quit before I even get past the intro. If I feel a wall of text coming, I just start clicking as fast as I can. If I'm STILL spamming left click 2 minutes later, you've ruined your game and I'm done.
I don't mind a story, in fact I prefer one. A good one. A good story in a video game doesnt start with 3,000 words of exposition. This is a porn game. I literally have my dick in my hand. I appreciate that you have a story to tell me, great... tell me the story IN THE GAME if you feel the need to tell it. Not with 28 minutes of narration. That's not even good design in a normal piece of media where the audience isn't literally holding their dicks in their hands.
Imagine a movie that starts as the main character wakes up with amnesia. Then a (presumably imaginary) sexy succubus appears who immediately launches into a 48 minute long monologue of raw exposition explaining to the character and audience what's happening. Now imagine a porn that starts like that. That's what these games are.
I feel like nearly all of the games that I demo, I quit before I even get past the intro. If I feel a wall of text coming, I just start clicking as fast as I can. If I'm STILL spamming left click 2 minutes later, you've ruined your game and I'm done.
I don't mind a story, in fact I prefer one. A good one. A good story in a video game doesnt start with 3,000 words of exposition. This is a porn game. I literally have my dick in my hand. I appreciate that you have a story to tell me, great... tell me the story IN THE GAME if you feel the need to tell it. Not with 28 minutes of narration. That's not even good design in a normal piece of media where the audience isn't literally holding their dicks in their hands.
Imagine a movie that starts as the main character wakes up with amnesia. Then a (presumably imaginary) sexy succubus appears who immediately launches into a 48 minute long monologue of raw exposition explaining to the character and audience what's happening. Now imagine a porn that starts like that. That's what these games are.