DoL is a game based in the helplessness of the MC. It isn't skewed that way, that's the intention. Those that could/can find ways to exert themselves outside of that mold? Absolutely awesome for them, sincerely. But the game in based in that specific content.
That being said, it's absurdly impressive how wide spread and detailed the content can be. I believe that is the sentiment being expressed rather than the intent the game is based in. Truly, any text based game that is half as expansive as DoL is already impressive, and the game could be about literally anything. The adventures of a squirrel in a mostly urban environment - very different from DoL's purpose of taking on the role of a helpless MC the entire world desires to the point of madness - if it was like the format and not content of DoL, if it was similar breadth, well that's an impressive game about a city squirrel isn't it?
I agree completely. It's not easy to be able to achieve that level of immersion and doing so is very impressive for the game's development team, which is also assisted by many contributors as well and i respect wholeheartedly. That being said, after playing DoL, it's very saddening that it only satisfies content that is, how should i put it, sadistic? It certainly is very abusive, if you the player is not into that kind of content, then that game is not for you. If you're into that kind of thing, then you'll have a great, very immersive and expansive game to enjoy for sure.
That's how i'm feeling for Debasing Grounds, ultimately it's the devs that bang the hammer down and make the final calls, so if this game is supposed to only cater content where the player's gonna be the victim or punching bag like DoL, then there's not going to be any enjoyment to be had since that's all the content you'll find in it, no matter how large or expansive the game world's gonna be, since the game will only focus on you, the player, being abused in all kinds of ways (again, unless you're into this kind of content, then you'll have a good time). Games that provide player freedom to decide how to approach will have content not only for those looking for that kind of content, but also for others that are not into that kind of thing, so if you're not into that, the game will most likely have content for you to enjoy as well, like lilith's throne, corrupted saviors, flexible survival and many others.
Either is fine, i'm just curious where the dev is going with this one, i think it's a fair question to ask whether this is a victim fetish game or is it going to be offering the player choices on which content to experience?