I've played up to 2.9 of this game so far and it's still all over place. Saying that the English has gotten better (still needs a lot of work) and adding warnings for choices was needed.
A few points:
Slaves and servants don't live in a barracks, only soldiers do. It's better to just call it staff quarters or something.
Why for that matter is the barracks system so worthless, It doesn't actually do anything and it's too complicated to use. We need an enemy to flex our military muscles, some crime as well, activists maybe.
New characters keep getting added, but old characters are still missing any direction after meeting them. Shouldn't we give them positions in government and tax their estates and wife them for politics.
Ending the day isn't needed at all unless you want to see some number change on a spreadsheet, no one ever knocks on my door (it would be good if an event system was triggered at the start of a new day).
I think we need to have more than one menu for management for better clarity. One should be for the servant and slave quarters, one should be for the barracks (soldiers and officers shouldn't be treated like slaves and servants) and have options for crime and military actions, one should be for your taxes/estate(s) income and one should probably be for governorship of your city (giving certain friends positions/privileges for more money and the consequences. At the moment everything seems clusterfucked in the barracks menu.
Iv'e never felt the need or push to click on anything but the journal in this game.
While I know everyone want to rush the main story, the city management needs to limit journal interaction and pace the story, cheats could be added to disable it.
I like the in depth character development to this game, but I don't feel my actions have actually changed the city. I feel there needs to be a city overview page that describes the state of your kingdom?/fiefdom and changes with your choices.
For that matter are we a lord or a king? shouldn't it be debauchery in caelia kingdom not kingdom(s) unless caelia is a continent not the kingdoms name ( I don't know)
At the moment I worry for this game because it lacks coherence. It's so far more of a visual novel that's had an overly complicated minigame of brothel management added to it. I feel that this game will keep adding new characters and sex scenes for the patreons short attention and miss its opportunity to break into proper gameplay and develop existing characters. Characters need to be found through gameplay not the journal and setting up the city needs to be fast-tracked to face the threat. I should have to build or fight something for my relationship to develop or give them titles and goodies.
1. baddies killed - Itzel unlocked
2. Itzel wants a church (£££) - church built - Itzel affinity increases, story progresses (dating fuck/buddies unlocked)
3. Itzel wants a new title - government tab (currently preacher) - (A) changes to church flamen - affinity increases ++ church income increases + (lover status unlocked new sex stuff)
(B) changes to pontifix - affinity increases++church income increases +++ (purity/corruption boost ++)
Main city overview is updated e.g Itzel is a corrupt pontifix bla bla, every ones horny at sermons bla bla
Some titles can be specialised like Itzel and branch off, but some should be fought over
some event - government tab (Prime minister unlocked) - (A) Abbadon is priminister - affinity increases ++ order/chaos increases ++ (unique stuff- entertainment boost - pop happiness increase ++ new building ) (Lover status unlocked - if not already)
(B) some one else gets the job etc.
sorry for the rant