Let me look into it and see if something got messed up, because i dont think it should behave like this. If you can explain a little bit more it could helpI picked up my save where I completely corrupted my city and now I've gone through the forest and am starting the yokai stuff and it seems like... I'm no longer able to corrupt anyone or sow chaos? The beast people in the forest are now purer than ever and I just helped a belly dancer turn her act into a comedy routine and it really feels like I blindly went past some option that puts me in either a Purity or Chaos route and ended up purifying all these areas.
Is the Corruption stuff going to come later or did I miss something?
some cheats are available in the menu in gameare there cheat codes or cheats
what is the problem with it? you need to date her first i think if she is pureanyone ever figure out the whole Celia transform to a catgirl
I'm not sure since I pick it up so sporadically, I also went through the forest stuff quite quickly. Every retainer is corrupt in some way but I'm in the yokai city and not getting any options during the quests there, and the things I am saying seem more anti-corruption aligned. I probably missed something at some point unless I'm still in the prologue to the events there, but the bellydancer stuff at least seemed like it should have had some divergence. Or maybe I just missed a trigger in the forest? I feel it's unclear.Let me look into it and see if something got messed up, because i dont think it should behave like this. If you can explain a little bit more it could help
No, the city corruption doesnt matters much, it also gets corrupted with policies, not with charactersI'm not sure since I pick it up so sporadically, I also went through the forest stuff quite quickly. Every retainer is corrupt in some way but I'm in the yokai city and not getting any options during the quests there, and the things I am saying seem more anti-corruption aligned. I probably missed something at some point unless I'm still in the prologue to the events there, but the bellydancer stuff at least seemed like it should have had some divergence. Or maybe I just missed a trigger in the forest? I feel it's unclear.
I did look at the main city corruption and it's at 28% so maybe that's the problem? No idea how to increase that beyond what I've already done though, like I say every retainer is corrupt. Maybe I just need to restart.
Is just since there are too many characters, creating many combinations of paths was quite difficult. The idea is that later you'll be able to change your city and these locations too, but story wise for now is mostly a set upAh ok then, that's kind of what I was thinking but some of the intro people quests for that city seemed like they should have had choices. Were there any major variants for how the forest stuff could have ended or is that just mostly place setting for the campaign to other cities?
Not really; you have two choices, he goes forever or he moves to his own placeis there any way to stop Gedim from getting him self banished or no
is just how shitty unity is to deal with assets.How large is this game supposed to be? I have extracted a 180mb file into a 3.09GB file.
was there any preg stuff at any time?Any chance the preg stuff gets re-added in the future? Just curious.
This is the second time i get this comment, it is not a consistent bug because I cant replicate it.I don't know why, but for whatever reason, whenever I try to launch this, I get the Unity loading screen and then i get blank white. Nothing will load.
I thought there was, I might just be crazy though.was there any preg stuff at any time?
Someone asked me why your resources.assets.resS was absolutely huge but so compressible (they're slightly literate and noticed the oddity). I checked your resources, your textures are the problem. They're being stored as huge textures (poorly compressed options). Check your import settings. Once you hit 4 GB, Unity won't load your resources anymore (at least in the past). Breaks. You must address that. Your layers are your biggest problem. So many of them... So so many... And many of them are being imported and compressed using 24/32-bit-lossless.is just how shitty unity is to deal with assets.
Like it makes them massive when they are uncompressed
idk how to fix that tbh
holy shit wasnt aware of that 4gb thing. Maybe thats the problem, I will definitely look into this ASAPSomeone asked me why your resources.assets.resS was absolutely huge but so compressible (they're slightly literate and noticed the oddity). I checked your resources, your textures are the problem. They're being stored as 64MB/32MB/16MB/8MB...etc textures. Check your import settings. Once you hit 4GB, Unity won't load your resources anymore (at least in the past). Breaks. You must address that. Your layers are your biggest problem. So many of them... So so many... And many of them are being imported and compressed into 24-bit-lossless.
Take disclaimer for example. It is 2359397B in size, 2.25MB despite the source being a simple 128.4 KB PNG. ...It is just a disclaimer, and you aren't using the alpha in the game, so why import that channel (BGRA)? And 24-bit color (RGB24) for that is just not necessary. Reimport *all* of your images and set their settings accordingly. Your biggest offenders are sooo many layers relating to portraits. Another example, ui/anatomy. Source is 146.9 kB but it is being compressed with channels BGRA and RGBA32...for a final size of 8.63MB. Check your compression/import. ...I'd also refactor the code, heavily.