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MaraTDuoDev

Well-Known Member
Game Developer
Dec 4, 2016
1,584
2,515
I mean, you already have TiTS and CoC as great example how text-based sex games could be.

First priority would be categorizing the areas in something like a map. So far you've made it that events can only be triggered from either journal or traveling to the submenu under each areas, which is honestly, not intuitive. Putting them under few submenus can very easily fix the UI clutter.

For example, putting the map access under [Move] menu and removing the [Return to Base] and [Visit Last Location]. You can put the locations under the [Move] option:

[Town], [Forest], [Mountains] and the surrounding towns.
Inside [Town] Menu you can draw a simple map with movement nodes, like [Castle] [Downtown] [Outskirts] each with their own minimap and event nodes ([Blacksmith],[Tavern]) so the players don't need to navigate a lot of dropdown menus inside dropdown menus.

Secondly, using the lowerside bar more than just to choose dialogue options or battle skills. Like in the slave management, surely there's a better way to display all of that information aside from the main screen? The sex option also should be displayed in a new screen, not shoved on the lower right side like that. Items and equipment, too, shouldn't be a dropdown menu from the side of the screen (most importantly, show players the stats of the weapon and not just put flavor text, because that means people won't need to calculate how much attack they gain from the weapon). Adding to this, there's no need for the character's status page to be displayed 24/7 aside from the three important stats (HP, Lust and Corruption).

Thirdly, explanations of how things works. There's virtually no tutorial on managing your captured slaves nor explanation what did what. I've tried to put a captured E-rank succubus as a whore which ate leftovers, sleeping on barracks and with no salary and putting a captured S-rank bandit as Hunter with High salary, sleeping on personal room and fed with fresh meal. Nothing tells you what these things would give you. Same thing with the other management options for the town; setting the priority for goverment to high doesn't change the main politics of Nepotism for over 200 days.
We actually just released a new adventure (that's it, a stand alone story in DiCK) in which we redid this as you say; you have to manually go to locations and find the clues in a new city that you have to navigate through. It is more like CoC1 than TiTs or CoC2, though (you navigate through using the menu instead of a map), but at least its a better place to explore IMO

I want, though, to make a map or something similar, and I am looking into how to do that.

About the rest, I overall agree, and will take it as considerations to work in it next. I am considering on reworking a little bit the management side of the game, although it is a little bit obscure, is the journal a good tool for this? How to assign what they eat, where they sleep, etc. is this good? or what kind of UI would you suggest
 

MaraTDuoDev

Well-Known Member
Game Developer
Dec 4, 2016
1,584
2,515
Really disappointed since I wasn't expecting that much gay content anyway (as it is with most mixed straight & gay content games) but all the male characters you can romance look like women! Am I just missing the one normal-looking guy you can fuck or what? Whenever I try going to the barracks I see the different options before they change for some reason and I can only leave but since the only male-looking guy is there and there is a date button for a split second before it changes I'm guessing you can do stuff with him? Idk just really disappointed since I was expecting at least one man. Guess not.
Edit: Finished his quests and now it's fixed. So there's at least one regular man... but he's a sub. :c Why is there always a catch?
It is true most men are feminine looking, but we have a bunch that aren't


21000.png 1001000.png 54100.png 22000.png
 

Hodedra

Active Member
May 7, 2020
539
597
We actually just released a new adventure (that's it, a stand alone story in DiCK) in which we redid this as you say; you have to manually go to locations and find the clues in a new city that you have to navigate through. It is more like CoC1 than TiTs or CoC2, though (you navigate through using the menu instead of a map), but at least its a better place to explore IMO

I want, though, to make a map or something similar, and I am looking into how to do that.

About the rest, I overall agree, and will take it as considerations to work in it next. I am considering on reworking a little bit the management side of the game, although it is a little bit obscure, is the journal a good tool for this? How to assign what they eat, where they sleep, etc. is this good? or what kind of UI would you suggest
'Journal' would be best used to track quests, and some important stats like Kingdom's overall rating and tutorials/explanations how things work. Putting too many things under it would just repeat the problem of UI clutter.

If anything could be of a consideration, the current servant/slave page needs a total overhaul.
First, each servant/slave needs their own page. Putting a list of name on the left side of the screen along with their mood is a good idea, but putting ALL interactions on the right side was not. Maybe change it so when you selected someone, it will enter a new screen with their image on the left screen, complete with their current equipment and the button to change it on the lower side. Move the rank/class/upbringing/freedom status to the top of the left screen, and...

Wait, it's faster to just make a paint edit.

About the job/sleep/wage/food assignments however, it's best to make them in a separate menu from the servant selection. Maybe combine them with the still-mostly-empty supplies purchase menu and call it the 'Assignments' menu. Since the servant menu has been separated, you only need to list their names and the four Occupation/Wages/Sleeping Conditions/Food selection menus, along with a short explanation on the lower side of what does each selection does. For example, 'Domestic Servant: will clean the Castle. Higher Obedience and Happiness contribute more to Castle Cleanliness gain per day'. 'Hunter: will procure Supplies per day. Has low chance of becoming injured' and so on for the other 3 menus. Of course, if you wanted more variations then it's a bit more work, like coding different responses to different treatments related to their temperament or fetish.

Example again, Succubuses doesn't need wages and food but can only work in the brothels. Lizardmans or Ogres can only work as soldiers, and can only sleep on the ground, but needs to eat fresh food otherwise they will run away. More intricate interactions can also be introduced, like Masochists will be very happy to receive leftovers, but sadists will not.
 
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Jan 25, 2020
62
86
No never ever compare this game to trash like TiTS or CoC because in this game you can actually transform the cast instead of wasting hours under the false pretense that you can transform others when the truth is that only the MC can transform.
Hyperbolic much?
 

MaraTDuoDev

Well-Known Member
Game Developer
Dec 4, 2016
1,584
2,515
'Journal' would be best used to track quests, and some important stats like Kingdom's overall rating and tutorials/explanations how things work. Putting too many things under it would just repeat the problem of UI clutter.

If anything could be of a consideration, the current servant/slave page needs a total overhaul.
First, each servant/slave needs their own page. Putting a list of name on the left side of the screen along with their mood is a good idea, but putting ALL interactions on the right side was not. Maybe change it so when you selected someone, it will enter a new screen with their image on the left screen, complete with their current equipment and the button to change it on the lower side. Move the rank/class/upbringing/freedom status to the top of the left screen, and...

Wait, it's faster to just make a paint edit.

About the job/sleep/wage/food assignments however, it's best to make them in a separate menu from the servant selection. Maybe combine them with the still-mostly-empty supplies purchase menu and call it the 'Assignments' menu. Since the servant menu has been separated, you only need to list their names and the four Occupation/Wages/Sleeping Conditions/Food selection menus, along with a short explanation on the lower side of what does each selection does. For example, 'Domestic Servant: will clean the Castle. Higher Obedience and Happiness contribute more to Castle Cleanliness gain per day'. 'Hunter: will procure Supplies per day. Has low chance of becoming injured' and so on for the other 3 menus. Of course, if you wanted more variations then it's a bit more work, like coding different responses to different treatments related to their temperament or fetish.

Example again, Succubuses doesn't need wages and food but can only work in the brothels. Lizardmans or Ogres can only work as soldiers, and can only sleep on the ground, but needs to eat fresh food otherwise they will run away. More intricate interactions can also be introduced, like Masochists will be very happy to receive leftovers, but sadists will not.
good suggestions here! I'll take notes, sorry for the brief answer though, kinda tired tonight
 

BupoTiling03-Retired

Well-Known Member
Modder
Jul 21, 2018
1,351
1,906
Oh. Cause there was nothing intolerant or bigoted in your posts. Clearly thinking everyone should like what you do, or else they are a bigot. Even going so far as to self censor yourself in your post, and make sure you let ppl know you did, cause politics, so they can work out what your censored bit would have been anyway. Cause, clearly, it's bigoted to not like what YOU like. And if they don't like it they should go elsewhere and play elsewise. So much of your vaunted ToLeRaNcE there.
How dare someone like a bunch of a game but want to pass on what they don't want to play. Nope. You have to suck all of it or you're a bigot. Because no one is allowed to just be straight anymore.

Oh. And so sad for you. I'm sure you were excited to bash on me.

I like futas. So suck that.
What the hell are you talking about? Edit: There was nothing intolerant or bigoted in my posts. No one has to like anything I do, I don't give a flying fuck what you prefer, that's the point, stupid fuck. The moron was complaining there was content clearly labeled in a game he played. Well fucking duh. (All I did was point that out. They felt the game should cater to them, despite being clearly labeled for its content.) Fuck your “but you must tolerate my intolerance” bigotry itself (that reverse bullshit “tolerance” quote).

I have no problem with futanari stuff or any adult consensual stuff, I don't even play these games, I fix bugs and remove DRM. (“I like futas. So suck that.” ??? Wtf are you even talking about? I don't care? Good for you? I think you quoted the wrong person altogether or clearly misunderstood my entire post.)

Edit: For those curious, I think they're referencing my post here. There wasn't anything intolerant or bigoted in it, in fact, quite inclusive and scholastically-referencing.
 
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Kodi

Newbie
Jun 30, 2017
64
106
Really disappointed since I wasn't expecting that much gay content anyway (as it is with most mixed straight & gay content games) but all the male characters you can romance look like women! Am I just missing the one normal-looking guy you can fuck or what? Whenever I try going to the barracks I see the different options before they change for some reason and I can only leave but since the only male-looking guy is there and there is a date button for a split second before it changes I'm guessing you can do stuff with him? Idk just really disappointed since I was expecting at least one man. Guess not.
Edit: Finished his quests and now it's fixed. So there's at least one regular man... but he's a sub. :c Why is there always a catch?
Thank you for saving me the time of trying this. It's funny how all the comments are always "Is gay content avoidable?" when I'm just wondering if there's even a male character that isn't a trap. Like I don't even mind hetero content, but it's so hard to find games with male characters that aren't just silhouettes or generic 3D models.
 

Kodi

Newbie
Jun 30, 2017
64
106
Because not everyone is gay, and if it has a dick, then it isn't a female.
People like you act like gays, who first cried about persecution and shaming, and then when they got a gram of borrowed power, they made 180 degrees turn and did to others, exactly what they cried about in the first place.
Gay men usually don't fap to futa/trap porn. Gay men are rarely even into IRL transwomen. I promise you, gays aren't the demographic that this is made for. This is all str8 dude territory lol
 

doomdoging1

Member
Nov 2, 2018
375
213
i love to see a expansion of domme maid content her getting more involved with other parts of the story.....and the ability to grow her balls and cum production to the point she can flood rooms with cum
 
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Chaosteress

New Member
Jul 4, 2021
7
2
So I have the following retainers; Helena, Abbadon, Alba, Luna, Lucina, Itzel, Vivica, Virgil, Celia, Lucretius, Faustina and Aina. Their seems to be another blank space, is that a place holder for a future retainer or am I missing somebody.
 

Polarthief

Member
Dec 29, 2021
304
680
Gay men usually don't fap to futa/trap porn. Gay men are rarely even into IRL transwomen. I promise you, gays aren't the demographic that this is made for. This is all str8 dude territory lol
Yes hi, gay male here, and I can attest to this. Depending on the character, I *may* fap to a herm but it's uncommon, especially if they look fem. Not into anything feminine looking (e.g., completely male characters that are just femboys) and this does include FtM or traps, but I'm just talking about me as I know there are plenty who are into all that. I also don't mind hetero/herm/etc content existing (not like those straight guys who bitch about everything being furry and/or gay), hell I played (and fapped) through a LOT of CoC/TiTS which I'd say is like 25:75 Males:Not-Males. I'm just not gonna stick around if there's little to no masculine gay content.

Thank you for saving me the time of trying this. It's funny how all the comments are always "Is gay content avoidable?" when I'm just wondering if there's even a male character that isn't a trap. Like I don't even mind hetero content, but it's so hard to find games with male characters that aren't just silhouettes or generic 3D models.
As far as the game goes, very, VERY few things in here for me. Clicking through the quests (which takes a lot longer than it rightfully should and idk how much further I care to go) gets you to the third Outskirts zone, and the wolf guy (whose name eludes me atm), which was pretty much the only content in the game that I really enjoyed when you get to the part of doing stuff with him. The "man-wolves" encounter in the forest also wasn't too bad, though there is a female with them. Hilariously, literally 0 encounters in the Mountain area are male (coming from CoC, that's very disappointing since most of my time with the game was spent there for some reason... :unsure:).
For a game named "DiCK" which is an homage to CoC/TiTS, there's very few of them in here attached to males, even less so than CoC/TiTS funnily enough. I'm not trying to criticize the game or bitch about how it's not specifically made for me to my tastes (seriously, those guys get OBNOXIOUS when they're in every thread), I'm just pointing out things and it's simply not a game made for me, which is totally fine. (y)
 

eeka bkum

New Member
Sep 20, 2020
12
3
which npcs have updated art for transformations?


and is there a wiki for this?
 
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3.30 star(s) 16 Votes