So aside from the bit in the preview images, is there other pregnancy options? Or content in general?
Yes, you can opt out of it voluntarily, but you may be forced into gay situations if you're not careful, when playing Paul. For best Homosexual avoidance play Claireso just to know... is the gay content avoidable?
Any chance for an update?
Can/Will you up date it?
Any chance for an update?
People did used to avoid NTR tags. Then it infected damn near every game like a fucking virus and the cucks even started trying to blur the lines for what NTR is just to avoid placing the NTR tag in games or they'd just forget to place the tag or claim to forget at least. To summarize I'd say non cucks are getting fed up with the infestation. Considering even some of the most popular games out there or even game series out there started implementing it as well. There is also more and more of a habit of not making it avoidable which most games used to make all content avoidable. Take the NSFW game for instance first game avoidable built up a huge support base and fans next game not avoidable causing them to lose every non cuck fan they had and they just went middle finger to you oh well I don't care. There were also other games that had up to 30+ updates with no NTR and then all of a sudden out of nowhere started adding it. Many of those games even went on to NTR focus or at least began producing more NTR scenes than not even when the game wasn't NTR in the beginning. Who wouldn't be upset when, and it's not just a feeling it's a blatant observation, NTR is content that is being shoved down peoples throats.How fucking hard is it to just go "I don't like this tag lets not go into threads with this tag cause I don't like it"?
Do people have a pathological need to make everyone aware that they dislike a thing other people like?
Then you're not talking about a game you're talking about a VN which is really just an animated comic book. Games are meant to have choices, even fucking Mario had choices. Tetris had choices.I don't think any game content should be able to be avoided, because it takes away the idea that the dev put in, the game experience they wanted to pass on!
Honestly, just a stupid take. There's so many games that don't have any choices at all. Take, for example, Pong - a classic arcade game. Is there any choice? Whilst you might argue that there is the choice to win or to lose, you could then argue that a VN has a choice of clicking to continue the story or not clicking to not continue the story.Then you're not talking about a game you're talking about a VN which is really just an animated comic book. Games are meant to have choices, even fucking Mario had choices. Tetris had choices.
Lol, your choices are how you move the paddle. You know, the game play of pong. Winning or losing isn't a choice, it's the resolution of the choices made by the two players during the game.Honestly, just a stupid take. There's so many games that don't have any choices at all. Take, for example, Pong - a classic arcade game. Is there any choice? Whilst you might argue that there is the choice to win or to lose, you could then argue that a VN has a choice of clicking to continue the story or not clicking to not continue the story.
changing the goal post abit mate, if you say simply playing is a choice then all games even VC fit that description, you had the choice if you play or not and that can be applied to literally every game, that and back on the mario bit to my knowledge their hasnt really been that many mario games that have full different endings, so im not sure how mario is better at using choice since its all going to the exact same end pointLol, your choices are how you move the paddle. You know, the game play of pong. Winning or losing isn't a choice, it's the resolution of the choices made by the two players during the game.
Turning pages in a book doesn't make it an interactive media, because those actions don't cause a change in the story. But a branching story like a choose your own adventure book does give the reader choices that change the story.
I have no why you're arguing this with me because I did not say that the act of reading/playing/matching a media makes it interactive. Because that's a fucking stupid position to have.changing the goal post abit mate, if you say simply playing is a choice then all games even VC fit that description, you had the choice if you play or not and that can be applied to literally every game, that and back on the mario bit to my knowledge their hasnt really been that many mario games that have full different endings, so im not sure how mario is better at using choice since its all going to the exact same end point
I have no why you're arguing this with me because I did not say that the act of reading/playing/matching a media makes it interactive. Because that's a fucking stupid position to have.
The original Mario game has an infinite number of stories and endings available. Your Mario's story could be running into the first Goomba three times and getting a game over. That's a story and an ending. You made choices, and experienced their outcomes. Sure, it wasn't good or deep. Maybe you skip all the coins in level one, maybe you smash every block, maybe you stare at the Blooper patterns for 10 minutes, those are all part of the branching game play choices before the ending resolves into a game over. But it was a fundamentally different experience than hitting play on a video of a Mario speedrun to see the "true ending" of Mario beating Bowser and rescuing Peach.
IDK, maybe on a technical side, Mario 1 only has one ending, because the game only ends it self on a game over. Winning just causes the game to loop back to 1-1. But in the context of experiencing it as a game, the when and how for the game over matters.
Did you know that hyenas are matriarchal animals? The females are in charge and the males are submissive.dark story of a couple that is in debt trouble with a criminal organization called Hyena Brotherhood.