Howdy again! You can download our latest version and read the changelog here (click me).
This month I wanted to focus on npc atworks, but I can easily be distracted with shiny objects like a pigeon that I secretly am.
In this case I was drawing “Liuda” artwork and when I got to her outfit part, I thought I could slightly update some of Kira’s. One thing led to another and I’m now updating all of Kira's outfits. I think I’m halfway through and I didn’t include updated “tops” in this version because I don’t have them for all 5 implemented breast sizes yet.
Most of Kira’s outfits looked hella ugly to me, I don’t know whether it’s because of my artistic skill becoming better, my ever changing tastes or simply because plenty of time had passed, but they were whispering into my ears their request for justice. Asking me to upgrade them, help them evolve.
I just had to agree to their pleas and the undeniable fact of their ugliness is now even more apparent thanks to the contrast of upgraded “lower body” and outdated “upper body” in the current update. But don’t you worry, I’ll update the upper body too and relatively soon.
Oh, and I redrew Kira’s breasts again, based on the results of our last poll. At this point it’s like a hobby of mine, “another update, another version of Kira’s breasts”. This is now the sixth iteration of them and while I’m hopeful that it’s final, things might change in a year.
Unfortunately though, there is a downside to all of this. The new character art looks close to the original, but Kira’s pose and style of outfits is new, meaning that there are new graphical bugs. This is a problem of “logic”, layer order and variables. Of course all of it will be fixed and resolved by Moana, just wanted to inform you about this temporary issue.
Overall there’s still a couple of things that require my attention, “behind layer” for outfits, how upper body clothes interact with bras and lingerie (shadows etc). Breasts bigger than size 5 infringe on the lower body territory and require separate individual sets of pants, which means multiplication of pictures (example: instead of 3 pictures there would be 12).
All of that is a problem of layering and logic, it can and will be solved, we just need more time to iron things out.
As for my initial task of NPC artwork, I’m drawing the new ones from all angles (for future use in events) and I’ll start showing their artwork and conducting polls about them right after I’m done with Kira.
Because of everything mentioned above, I’ve decided to limit this update to just things that are currently present in the game. There’s no promised “in advance” pictures in game files, because I’m still working on them.
Our fabled overhaul will be introduced gradually along with content focused updates, because you won’t be able to see its features anyways (it’s backend + art for future planned bodymods) and because it has proven to be extremely time consuming.
Our plan for the next update (as it stands) is to work on new playable content instead of customization and backend, but we will dedicate some of our dev time towards Kira’s outfits.
That’s pretty much it. All we did last month and what we intend to do next. Thank you all for your patience and support!