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Lewdboy3344

Newbie
Apr 10, 2023
29
11
So far one quest is fully complete; I'm kinda with others being frustrated but at the same time its not like Mulan has abadoned the project. Though I wish they would post something saying why some stuff is taking a while.
 

Laroomue

New Member
May 24, 2022
1
0
Anyone knows how to strat “A Modest Proposal” Main quest ?
Afaik, it starts after meeting resistance leader (that's the last action of some other quest). If you have discovered sanctuary, use the boat, go down and visit a building to the right.
 

syralic

Newbie
Jul 23, 2018
27
82
Do it on patreon where they'll see it then. It's just my opinion so you can do whatever you want but i feel Talking to devs here is more advantageous when they actually participate in the community. I hope the bugs get fixed eventually but we can't apply pressure if the dev stops visiting us yknow.
Was always amazed by the amount of hate the dev gets here, every single page of this thread you find someone felling compelled to tell why he/she has no hope, why he/she pulled support, if it's not straight up dissuading people to support and why supporters should fell vindicated like they are.
At this point it can only be a love / hate relationship, or those people have kink being haters, what a time to be alive for them.
They'd rather shit everywhere so no one has nice things, the dev doesn't come or cannot take any constructive criticism because it's drawn in a cesspool of a thread.
Personally I'd rather have a slow game than no game at all, or a game that gets abandoned because its dev goes into a burnout.
The truth is there is not a lot of games like this one, that's why it has the supporters it has and also haters that keep coming back.

Now constructive criticism, what mainly irks a lot of people is that they fell like the dev overpromise and underdeliver.
There is 2 sides of this: sharing the vision / direction, and trying to package it into content that can be tied to delivery expectations.

I don't really think people have big issues with the 1st, besides briging expectations quite high sometimes (recently I can think of the cumslut perk), but it's ok as the vision purpose is to make people dream and look forward to future developements.
Now the 2nd is where people lose their shit, and objectively multiple times the dev tried to timebox content and had really a rough time develiring it.

It's a chaotic development process but so far, timeframe aside, it get things done.
Disclaimer I'm no shrink, but I've been there next point is subjective.
It could be that as a dev you communicate to put pressure on yourself and "get the crunch done" but quite a riksy one as you use people expectations as fuel, and if not met even after the crunch, and despite the quality often matching (or exceeding) the expectations you end up with people feelling like their trust as been broken.
Add to that, the creative side of things, as game dev doesn't answer a specific given need, when is the next piece of content good enough ?
Now pub level psychology aside, I'd say this point got way way way better, dev communicates well on Patreon, difficulties are shared, some content de-scopped to get a release, people on this forum do not have the patreon side of things or just a part.

Like I said there isn't a lot of game like this one and developping this game is hard, it's not you average corruption game where you just have self contained quest that have no impact on the others, or you averyage VN where some obvious path branching aside, what you do and say doesn't really have an impact on the story. Here the dev struct really a good balance between side quests and their respective progression, but also how it impacts the MC during main quests, in fact I have yet to find a game that does it so well.

IMO, as a fan, once you know that and are fully aware there is no other way to get this kind of content, well you can make decision about supporting by yourself and make your voice heard in a constructive manner if you want to impact developement direction.
Supporting is not buying, people should get that it's ok to support "just this much", yeah some creators / studios / projects develiers way differently, you're almost paying a subscription to have steady content develiery, good for them to reach this point and good for you if you feel you have your "money worth".
But, if every game creation should make economic sense, don't worry that creators and studios will keep pulling the uno reverse card and embrace your future riddled with free games packed to the brim with microtransactions and lock up content release behind DRM.
 

redghost14

Member
Jul 19, 2017
373
271
Was always amazed by the amount of hate the dev gets here, every single page of this thread you find someone felling compelled to tell why he/she has no hope, why he/she pulled support, if it's not straight up dissuading people to support and why supporters should fell vindicated like they are.
At this point it can only be a love / hate relationship, or those people have kink being haters, what a time to be alive for them.
They'd rather shit everywhere so no one has nice things, the dev doesn't come or cannot take any constructive criticism because it's drawn in a cesspool of a thread.
Personally I'd rather have a slow game than no game at all, or a game that gets abandoned because its dev goes into a burnout.
The truth is there is not a lot of games like this one, that's why it has the supporters it has and also haters that keep coming back.

Now constructive criticism, what mainly irks a lot of people is that they fell like the dev overpromise and underdeliver.
There is 2 sides of this: sharing the vision / direction, and trying to package it into content that can be tied to delivery expectations.

I don't really think people have big issues with the 1st, besides briging expectations quite high sometimes (recently I can think of the cumslut perk), but it's ok as the vision purpose is to make people dream and look forward to future developements.
Now the 2nd is where people lose their shit, and objectively multiple times the dev tried to timebox content and had really a rough time develiring it.

It's a chaotic development process but so far, timeframe aside, it get things done.
Disclaimer I'm no shrink, but I've been there next point is subjective.
It could be that as a dev you communicate to put pressure on yourself and "get the crunch done" but quite a riksy one as you use people expectations as fuel, and if not met even after the crunch, and despite the quality often matching (or exceeding) the expectations you end up with people feelling like their trust as been broken.
Add to that, the creative side of things, as game dev doesn't answer a specific given need, when is the next piece of content good enough ?
Now pub level psychology aside, I'd say this point got way way way better, dev communicates well on Patreon, difficulties are shared, some content de-scopped to get a release, people on this forum do not have the patreon side of things or just a part.

Like I said there isn't a lot of game like this one and developping this game is hard, it's not you average corruption game where you just have self contained quest that have no impact on the others, or you averyage VN where some obvious path branching aside, what you do and say doesn't really have an impact on the story. Here the dev struct really a good balance between side quests and their respective progression, but also how it impacts the MC during main quests, in fact I have yet to find a game that does it so well.

IMO, as a fan, once you know that and are fully aware there is no other way to get this kind of content, well you can make decision about supporting by yourself and make your voice heard in a constructive manner if you want to impact developement direction.
Supporting is not buying, people should get that it's ok to support "just this much", yeah some creators / studios / projects develiers way differently, you're almost paying a subscription to have steady content develiery, good for them to reach this point and good for you if you feel you have your "money worth".
But, if every game creation should make economic sense, don't worry that creators and studios will keep pulling the uno reverse card and embrace your future riddled with free games packed to the brim with microtransactions and lock up content release behind DRM.
Where's the face palm when you need it?
 

slavegal

Member
Apr 17, 2020
438
541
If only the developers had put as much effort into game development as they did into trolling. Don't get me wrong; I am not criticising. I lost interest in criticising this game ages ago(I seldom criticise it anyway); I just came to pry about the well-being of the developer, It is good to know the author is still doing fine. However, I wouldn't like to waste time replaying this game from the very beginning because I completely forgot everything about it except the rowdy bustle in this thread, so better take it as kind advice.
 
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pandafloyo

New Member
Oct 2, 2017
7
24
I loved the concept of this game, and the art is lovely! I love the amount of attention to detail that's put into your character's dialogue depending on her intellect, it's something I've not personally seen in a game before, and I love that it's apart of this game... Makes your stats actually feel like they matter, and that each time you start a new game, if you pick different stats you can have complete different playthroughs :D ...
BUUUUUT...
I just would love to see some of these routes they've left wide open eventually finished. XD Finish things you start, before adding even more routes XD
 

DrGrigor

Member
Nov 12, 2018
342
973
If only the developers had put as much effort into game development as they did into trolling.
The effort is there. The problem with developers is that they push too many new content at once that their effort is basically...... scattered.

I wish they only focus at 1 stuff at a time. I still waiting for them to finish the training content at the hospital, I don't even remember how long it was since the last time they update the hospital content.
 

krazeelmofo

New Member
Sep 21, 2023
6
6
Anyone else run into the issue when doing some runs, the stats stop increasing? Latest run I was trying to stay as intelligent as possible, and ended up being blocked on 9 slut regardless of how much hypnotism/poor situations I ended up in.

Also - As every other comment seems to give solid feedback: Great game, the world building and commitment to character personalities is great. Even the clever bits (like Kara being in Tolskoy pose when reliving the party night from his perspective) are rewarding, and while I agree ending some quest lines would be a great step, as long as you keep developing this out, it's a fun game to bang your head on, regardless of any bugs you may run into.
 

Robert84MK

Member
Mar 9, 2018
244
135
The effort is there. The problem with developers is that they push too many new content at once that their effort is basically...... scattered.

I wish they only focus at 1 stuff at a time. I still waiting for them to finish the training content at the hospital, I don't even remember how long it was since the last time they update the hospital content.
You want new content? So you will wait wait and wait. Mulan talks about 10.2024+ for cow content and other content for 2025.
 

neocnnerv

New Member
May 30, 2021
7
13
Was always amazed by the amount of hate the dev gets here, every single page of this thread you find someone felling compelled to tell why he/she has no hope, why he/she pulled support, if it's not straight up dissuading people to support and why supporters should fell vindicated like they are.
At this point it can only be a love / hate relationship, or those people have kink being haters, what a time to be alive for them.
They'd rather shit everywhere so no one has nice things, the dev doesn't come or cannot take any constructive criticism because it's drawn in a cesspool of a thread.
Personally I'd rather have a slow game than no game at all, or a game that gets abandoned because its dev goes into a burnout.
The truth is there is not a lot of games like this one, that's why it has the supporters it has and also haters that keep coming back.

Now constructive criticism, what mainly irks a lot of people is that they fell like the dev overpromise and underdeliver.
There is 2 sides of this: sharing the vision / direction, and trying to package it into content that can be tied to delivery expectations.

I don't really think people have big issues with the 1st, besides briging expectations quite high sometimes (recently I can think of the cumslut perk), but it's ok as the vision purpose is to make people dream and look forward to future developements.
Now the 2nd is where people lose their shit, and objectively multiple times the dev tried to timebox content and had really a rough time develiring it.

It's a chaotic development process but so far, timeframe aside, it get things done.
Disclaimer I'm no shrink, but I've been there next point is subjective.
It could be that as a dev you communicate to put pressure on yourself and "get the crunch done" but quite a riksy one as you use people expectations as fuel, and if not met even after the crunch, and despite the quality often matching (or exceeding) the expectations you end up with people feelling like their trust as been broken.
Add to that, the creative side of things, as game dev doesn't answer a specific given need, when is the next piece of content good enough ?
Now pub level psychology aside, I'd say this point got way way way better, dev communicates well on Patreon, difficulties are shared, some content de-scopped to get a release, people on this forum do not have the patreon side of things or just a part.

Like I said there isn't a lot of game like this one and developping this game is hard, it's not you average corruption game where you just have self contained quest that have no impact on the others, or you averyage VN where some obvious path branching aside, what you do and say doesn't really have an impact on the story. Here the dev struct really a good balance between side quests and their respective progression, but also how it impacts the MC during main quests, in fact I have yet to find a game that does it so well.

IMO, as a fan, once you know that and are fully aware there is no other way to get this kind of content, well you can make decision about supporting by yourself and make your voice heard in a constructive manner if you want to impact developement direction.
Supporting is not buying, people should get that it's ok to support "just this much", yeah some creators / studios / projects develiers way differently, you're almost paying a subscription to have steady content develiery, good for them to reach this point and good for you if you feel you have your "money worth".
But, if every game creation should make economic sense, don't worry that creators and studios will keep pulling the uno reverse card and embrace your future riddled with free games packed to the brim with microtransactions and lock up content release behind DRM.
I am Asian, and I have played countless Japanese games and some European and American games. My personal feeling is that European and American games are always stuck in the mud of development. After several years of development, they earn thousands of dollars on patreon every month, but often stand still for several months. But on dlsite, you rarely encounter Japanese games that have been developed for several years but not officially released, such as Karin's Prison, which also accepts donations every month, and was officially released after only more than a year of development, and it is indeed a complete game.

With all due respect, I feel that many European and American developers deliberately slow down the pace of development in order to squeeze the wallets of potential consumers as much as possible. Otherwise, it is difficult to explain where the thousands of dollars collected every month are spent. I really don't want to name names, but a game about a female agent playing in Thailand, as a 2D web game, there is no need to make CG and BGM expenses. It takes several months to write a chapter. Is it funny? I've probably donated over $200 to this game on and off, so I feel I have the right to say this.


I think this development norm has become a tool for European and American developers to make money, so they don't care about your gaming experience, as long as they are happy to make money.I personally think that Mulan is much better than these crappy authors. Although the development cycle is also very long, at least he is doing something, haha.

English is not my native language, I use Google Translate to convert the language, if you feel you can't understand or something, go and blame Google.
 
May 30, 2023
52
45
I am Asian, and I have played countless Japanese games and some European and American games. My personal feeling is that European and American games are always stuck in the mud of development. After several years of development, they earn thousands of dollars on patreon every month, but often stand still for several months. But on dlsite, you rarely encounter Japanese games that have been developed for several years but not officially released, such as Karin's Prison, which also accepts donations every month, and was officially released after only more than a year of development, and it is indeed a complete game.

With all due respect, I feel that many European and American developers deliberately slow down the pace of development in order to squeeze the wallets of potential consumers as much as possible. Otherwise, it is difficult to explain where the thousands of dollars collected every month are spent. I really don't want to name names, but a game about a female agent playing in Thailand, as a 2D web game, there is no need to make CG and BGM expenses. It takes several months to write a chapter. Is it funny? I've probably donated over $200 to this game on and off, so I feel I have the right to say this.


I think this development norm has become a tool for European and American developers to make money, so they don't care about your gaming experience, as long as they are happy to make money.I personally think that Mulan is much better than these crappy authors. Although the development cycle is also very long, at least he is doing something, haha.

English is not my native language, I use Google Translate to convert the language, if you feel you can't understand or something, go and blame Google.
I can't comment on cultural psychology and I can't know anyone's true motives for sure, but I would say 95% of the Japanese games I see here are made by professional companies while 95% of the western games I see here are made by crowd-funded amateurs. Often these people aren't doing development full time, it's just something they do in their spare time to earn extra money.

Amateur / indie game projects fall victim to long delays and scope creep almost universally. They aren't managed by producers, and the developers underestimate the difficulty of everything. Even before crowd funding was an option, back in the 2000s and early 2010s, I would keep track of the freely released porn games in the mind control community, and easily 90% of them never got finished and were totally abandoned after the developer got bored, development became too difficult, or their life got in the way.

I think when you're accepting crowd funding there is an additional incentive to not give up on a project even after you've long since lost passion for it. Cancelling development means you lose your income instantly. But because of the funding model, there are no milestones you have to meet in order to get paid - you simply are paid every month. If you consistently fail to deliver updates, your income degrades very slowly as people unsubscribe, but it is not an instant thing. Full-time professional game developers by contrast are either self funded (in which case they need to push out finished products or they starve) or they have a publisher, who will withhold money in increments until specific project managed milestones are met.

I think there are definitely developers who act unethically, but I think in almost all cases it wasn't their plan for it to go this way. It's just a trap they fell into, and they are economically disincentivised from admitting defeat and terminating the project. In terms of scams, this is a very bad one to deliberately pursue, because the amount of effort required to build a half-finished game with all this bespoke art is very, very high. Even crappy games take a long time to make - and you need to at least put in enough effort to lure people into the patreon subscription and if the art is crap or the mechanics/writing are garbage you'll get at best a small handful and at worse 0 customers. No, I think in most cases they intended to ship a product, and now are still working on these projects with a sort of self-delusion that they might finish them until the money completely runs out.

To quote a meme -

"We do this not because it is easy, but because we thought it would be easy "
 

DrGrigor

Member
Nov 12, 2018
342
973
I am Asian, and I have played countless Japanese games and some European and American games. My personal feeling is that European and American games are always stuck in the mud of development. After several years of development, they earn thousands of dollars on patreon every month, but often stand still for several months. But on dlsite, you rarely encounter Japanese games that have been developed for several years but not officially released, such as Karin's Prison, which also accepts donations every month, and was officially released after only more than a year of development, and it is indeed a complete game.

With all due respect, I feel that many European and American developers deliberately slow down the pace of development in order to squeeze the wallets of potential consumers as much as possible. Otherwise, it is difficult to explain where the thousands of dollars collected every month are spent. I really don't want to name names, but a game about a female agent playing in Thailand, as a 2D web game, there is no need to make CG and BGM expenses. It takes several months to write a chapter. Is it funny? I've probably donated over $200 to this game on and off, so I feel I have the right to say this.
For me, it is more about the ambitions of the developers. One thing I notice between them is that West developer often decided to go big from the start and end up biting more than they could chew on. For example, they start their content with vanilla stuff and before they even complete it, they start branching off to BDSM, lesbian and etc. The final result is a very slow production since every content need to be taken care of at same time.

East developer often focus 1 at a time. Like the game Karryn's Prison you mention, it have consistent release since it only focus at 1 content at a time (I remember each major release always focus on 1 floor at a time).
 

IncineratedMulan

Member
Game Developer
Mar 23, 2018
379
1,619
Now proceed with your "cow" to gym or to pole in prison, see result.
This may shock you, but I actually told my patrons that the pole event will be “unlayered” beforehand. Same goes for everything else, apart from the new Augs shop event (which I kept secret), everything was announced.
It took a lot of time, I agree, and maybe I should’ve picked something simpler for this update, but I genuinely wanted to finish what I started and focus on existing quests and characters.

I know that I tend to just add things without proper endings, so this was the first attempt I made to advance storylines that I already started.
I genuinely don’t understand why you think I just added more unfinished stuff, when this update completes another main quest and advances multiple existing storylines. Sure, it also adds some new things, but that’s just how updates work - they add more things to the story, until it gets finished.
 
3.90 star(s) 106 Votes