Do it on patreon where they'll see it then. It's just my opinion so you can do whatever you want but i feel Talking to devs here is more advantageous when they actually participate in the community. I hope the bugs get fixed eventually but we can't apply pressure if the dev stops visiting us yknow.
Was always amazed by the amount of hate the dev gets here, every single page of this thread you find someone felling compelled to tell why he/she has no hope, why he/she pulled support, if it's not straight up dissuading people to support and why supporters should fell vindicated like they are.
At this point it can only be a love / hate relationship, or those people have kink being haters, what a time to be alive for them.
They'd rather shit everywhere so no one has nice things, the dev doesn't come or cannot take any constructive criticism because it's drawn in a cesspool of a thread.
Personally I'd rather have a slow game than no game at all, or a game that gets abandoned because its dev goes into a burnout.
The truth is there is not a lot of games like this one, that's why it has the supporters it has and also haters that keep coming back.
Now constructive criticism, what mainly irks a lot of people is that they fell like the dev overpromise and underdeliver.
There is 2 sides of this: sharing the vision / direction, and trying to package it into content that can be tied to delivery expectations.
I don't really think people have big issues with the 1st, besides briging expectations quite high sometimes (recently I can think of the cumslut perk), but it's ok as the vision purpose is to make people dream and look forward to future developements.
Now the 2nd is where people lose their shit, and objectively multiple times the dev tried to timebox content and had really a rough time develiring it.
It's a chaotic development process but so far, timeframe aside, it get things done.
Disclaimer I'm no shrink, but I've been there next point is subjective.
It could be that as a dev you communicate to put pressure on yourself and "get the crunch done" but quite a riksy one as you use people expectations as fuel, and if not met even after the crunch, and despite the quality often matching (or exceeding) the expectations you end up with people feelling like their trust as been broken.
Add to that, the creative side of things, as game dev doesn't answer a specific given need, when is the next piece of content good enough ?
Now pub level psychology aside, I'd say this point got way way way better, dev communicates well on Patreon, difficulties are shared, some content de-scopped to get a release, people on this forum do not have the patreon side of things or just a part.
Like I said there isn't a lot of game like this one and developping this game is hard, it's not you average corruption game where you just have self contained quest that have no impact on the others, or you averyage VN where some obvious path branching aside, what you do and say doesn't really have an impact on the story. Here the dev struct really a good balance between side quests and their respective progression, but also how it impacts the MC during main quests, in fact I have yet to find a game that does it so well.
IMO, as a fan, once you know that and are fully aware there is no other way to get this kind of content, well you can make decision about supporting by yourself and make your voice heard in a constructive manner if you want to impact developement direction.
Supporting is not buying, people should get that it's ok to support "just this much", yeah some creators / studios / projects develiers way differently, you're almost paying a subscription to have steady content develiery, good for them to reach this point and good for you if you feel you have your "money worth".
But, if every game creation should make economic sense, don't worry that creators and studios will keep pulling the uno reverse card and embrace your future riddled with free games packed to the brim with microtransactions and lock up content release behind DRM.