Oct 8, 2022
366
550
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Howdy there, fellers! Here’s what’s up:
In this post I wanted to announce our release schedule for the next couple of months and to talk a bit more in detail about everything. This post is more about plans rather than the actual content.

In a nutshell - The next update will be all about random encounters and we’re still layering the pole event at the same time. The work has already begun.
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First of all, let’s talk about the now upgraded Chief Events. I’m glad we did them, they had to be done, but they turned out to be probably the most complex thing we ever did.
When the “rework 1 older event” option won the content poll, I suggested that we would redo Chief Events because it seemed like “free real estate”, 4 events at the price of 1. And Moana eagerly jumped on board with this idea. If we dedicated more time to the “planning” part of our development and took a minute to think about this idea more, we’d realize that it won’t be easy or quick and picked something else. So, moving forward, we’ll do just that - think and plan more before doing anything. At least that’s my main takeaway from what just transpired.
Another technical difficulty that we faced was the fact that we reached the limit of rpg maker’s memory. Apparently, from what I understood, the dev kit has a 2gb limit of virtual memory for everything (code, art, locations, quests, etc.) and the engine crashes when you add something that goes beyond it. Which it did. We extended this limit to 4gb, and we could probably extend it further, but we should be mindful of what we add from now on. That’s one of the reasons why you’re seeing “missing picture” bugs from time to time - Moana removes stuff that’s no longer needed to save some memory (and because she’s a neatfreak of course).
But what’s done is done, let’s move on into the future:
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Above is the plan for our next couple of updates, I did talk about all of that in my previous posts, but here’s a summary just in case:
We won’t conduct another “fast” content poll until the release of V0.5h (prison pole update), because enough is enough and we should finally finish working on that pole. We’ve decided to work on a “scatter” update, which will include things that you picked in all our previous content polls, purely because it is currently the fastest piece of content that we can implement.
So, The next update (V0.5g) will add a bunch of content all over the place with the focus on short random harassments in the residential area. The idea here is to not use any new art and do the opposite of what we just did with the Chief events. It won’t be a big update, but it should make the game feel more immersive.
This should give us more time to finish layering the pole event and then we’ll release V0.5h. Which will add more variability to existing text, add more events to the pole and add in the missing branching options (Slut route of Katya’s dorm event, other 2 routes of AUG’s shop “Mausoleum” event). The whole “prison pole” arc should be concluded here.
After that we’ll return to the “fast content” polls release schedule. Where you pick what content we should implement in between of our planned updates. And, once again, we’re open to suggestions as our goal is to work on the things that you want to see.
V0.5i (Moana’s quest) is a quest that was completely designed by Moana, it is rather short, but it’s how she wanted it to be. If you’ll like it, Moana would write more content for our game, which would allow me to focus more on drawing. The text for it is ready, we just need the art.
V0.5k (System) is primarily focused on “Fetish Removal” that will be available through Polina (rebel base), but we also want to dedicate more time to the “interface” aspect of our game, stats, and to implement a “briefing” mini-story event that will connect the main plot with Vivarium.
Then we’ll return to Vivarium and will continue to have frequent content polls in between the planned updates. The goal is to completely finish the Vivarium arc and to move on to other unfinished plot points, like Katya, Olga, New You and much more.
That’s all when it comes to our planned updates, but there are other things that we’re working on at the same time:
-
Kira’s face overhaul
- Olga’s upgraded art
- More NPC artwork overhauls
- Upgraded outfits
- Finish layering outfits for pregnancy and some breast sizes
The above part has no release schedule, as I do not know when I’ll have the time to finish drawing all of that. I was slowly working on it all and I’ll continue to do so, but there’s still a long road ahead of me.
And now let’s talk a little about the next update:
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Note: Picture above is a Gif, so it might not load if you’re using a mobile device.
Like I’ve said, the next update will be all about random encounters. Mostly short ones, some lewd and some not. People just telling Kira to smile more, Kira’s fetishes triggering, characters commenting on her appearance, etc.
It’s still very early into development, so I can’t promise you anything concrete. Apart from a mostly comedic sleep event with “Lev&Tolstoy” and some random gopniks that would appear near Kira’s dorm and demand cigarettes.
The goal here is to work with the resources we’ve got and I don’t want to accidentally jump into another rabbit-hole that would take months to implement, so I unfortunately can not guarantee you that this new “bouncy” pose will make it into the game - we will do it last and in case it would turn up to be too technically complex, we’d finish it in another update.
Once we’ll have something substantial done, I’ll make another progress report and I’ll probably know whether or not the “Bouncy Kira” will make the cut.
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Anyways, that’s pretty much all I wanted to talk about today. We want to start this year strong and to pump out updates much faster than before, so we’re already hard at work with me writing the new encounters and Moana coding in various methods of their trigger.
Since there won’t be a content poll this time, we’re going to add in another skirt/shorts/pants to Kira in the next update. So, expect another outfit poll relatively soon.
What is your opinion on all of this? Do you like our current plan? Is there something else you’d rather see us work on? We are open to suggestions and I promise we will always listen to your feedback.
With that in mind, thank you all for your patience and support, I suck dick for cock!
 
Last edited:

Mmind

Newbie
Aug 30, 2017
22
101
Surely Mulan is taking the piss with this version numbering scheme. We're looking at 130 iterations before a 1.0 if he's following a full alphanumeric progression lol
 

the66

beware, the germans are cumming
Modder
Donor
Respected User
Jan 27, 2017
7,865
24,584
here is my unofficial Android port of Defenestration v0.5f(hotfix).
You don't have permission to view the spoiler content. Log in or register now.
minimum system requirements: Android 8.0

since the game now uses images in sizes that are not supported on mobile, i had to resize them and change the script.
graphic glitches may occur, because the script change was done via regex substitutions, i don't modify hundreds of entries by hand.
if this happens now on a regular basis this might be my last Android version.

have fun and please report problems (you can reach me ).
 
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Pa3uk

Active Member
Jul 22, 2017
720
691
I played a long time ago (probably two years ago), got to the point with the hospital and the filming of the movie (then I always quit the game because it began to seem dull to me)...

But I decided to come back and I'm interested in a couple of things - I remember that in the game you can choose what kind of character you will have: 1) In a black leather jacket, like a Whore, 2) A dumb pink bimbo chick. a) Which of these paths has more content? b) Which of the paths has content with a chick in blue things? (I forgot her name, she's on the first screenshot) c)Also, which path has more body changes? Breast+ etc...
 
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miyoko11

Newbie
Nov 29, 2017
47
76
Trust me, you won't see any new progress this year, you know what I'm talking about. Once they've completed certain fixes, they start new ones.
 

yrogreg

New Member
Sep 7, 2017
8
3
The game is really good, and I loved many aspects of it, but there are some areas that could be improved. First, there are too many useless clothing items, and some of them are even ugly. Additionally, the game lacks a clear order of events, which ends up causing many bugs. I had to restart several times because of this. Another suggestion would be to make the character's 'naughtiness' increase more gradually, with more content and missions related to exhibitionism. It would also be interesting to add random missions around the city that depend on the character's outfit and style to be activated. The inclusion of body hair and penises would also be a great addition. Finally, I suggest fame-related missions, such as photography and advertising, which would generate fame for the character, changing scenes and interactions throughout the game. A cool idea would be to use AI to create scenes, using what has already been done in the game to 'teach' the AI and generate new content.
 

Someone

Well-Known Member
Jun 3, 2017
1,016
1,209
Face overhaul...
NPC upgrade...
:sleep:

So they are gonna to completely troonify Kira's head? I still remember the cute Kira of the early versions as the best Kira.
 
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3.90 star(s) 109 Votes