It is missing some content, but then again, the rework is incomplete. From what I can tell a lot of work is going into making Kira a lot more lively in her conversations, as opposed to her original artwork which was pretty static. Kira now makes various expressions, some of which are even animated to some extent (I noticed that aheago face

). Props to Fresh Mulan for reworking the questlines as well, I've noticed some tweaks in dialogue and the way in which some quests have played out, though since I haven't started a fresh save for a while these might just be from previous updates. To those worried about the new Kira design who haven't seen this update yet, don't worry, the new avatar looks good and works well, you aren't as slutted up at the start as the promo images and party test suggested, in fact the artwork is very similar to original Kira, just done in a different style. Obviously there are a lot of bugs and glithces, but from what I see in this update the game hasn't been left out to rot for the past 6 months. The placeholders during a lot of the early arcs also seem to suggest that Kira will soon be more lively and animated than ever, as the bottleneck around the framework dies down and the artists on the game have more time to fill out the scenes.
Basically, this update goes a long way to getting the game to a point where the entire experience has a much more consistent tone, as opposed to the earlier versions where the game felt like it had two very different segments, coincidentally occurring around and after the prison escape. Like I said earlier, it's obvious that it isn't finished yet, and its still far from optimised because it isn't finished. But what is here is enough to know that the game has not been abandoned yet, and instead, is taking the difficult, but necessary, step to ensure that its content and the quality of that content, remains consistent throughout the runtime of the game.