Then Mulan got obsessed over the idea of having hundred customization options for everything: clothes, tits, butt, tattoos, piercings etc. This slowed down development speed significantly, basically 2 updates per year which we have currently.
I hardly follow you on this. But i'm not raging anymore about. For me the thing is a dev should not do a game for himself but for the gamers. And what gamers wants, more story and interresting story, surprising story, kinky and hard scenes. Some wants Kira with biggest boob possible some not this is a very interresting features. Some wants a smart Kira some others a Bimbo.
For me things is clear, more repetable events, from kinky to hard events, a story progression as far as possible. Forget too complext things cause we all know the story
'Hey comrade I will do a new feature Kira will be able to chose her watch
Don't worry I will need te rewrite all the code and redo all pictures for each watch combination but it's ok'
Few weeks later
'Hey... I'm dumb we broke something and I need more time...
Do you prefer an imediate update with only 2 scenes full of bug or wait another week... month ?'
Just kiding bro no offense but with time you get experience.
Anyway FreshMulan if you read this, I like you, I support you on Patreon, keep things up and work hard.
Keep things simple :
Evaluate gamers interrest vs time to developp
Plan your work by step to finish day by day instead of weeks by weeks
Intermediate update (like 1 per 2 month) can help you structure your timeplan because a goal keep you motivated.
If you need more money propose new plan on patreon and take into consideration some sugestions users gave you (like 3% of all shit we wrote to you are good to keep

)
... Are we still in the main subject of this thread ?
