But it's interesting. The developer can finally stop throwing in very new content, and finally finish the existing one. There are a lot of lines, side missions and events in the game, but most of them end with an "end to the current version of the game". Well, that is, what the file is called now, but exactly "hotfix", only fix, this is another update with a pack of unfinished content, and if some missions are finished, then new unfinished ones have been started.
This game reminds me of some kind of toy box, usually indie developers suffer from the fact that they quickly get bored and they quit development and start a new one, immediately it feels like instead of a new game, the developer starts a new quest, and the old one is abandoned.
This game reminds me of some kind of toy box, usually indie developers suffer from the fact that they quickly get bored and they quit development and start a new one, immediately it feels like instead of a new game, the developer starts a new quest, and the old one is abandoned.