SlothOnMeth

Newbie
Apr 15, 2021
71
88
Actually, there isn't. Any action can be done using the hotkeys:
  • Key 1: Open the planning UI
  • Key 2: Open the going out UI
  • Key 3: Open the modifiers UI
  • Key 4: Greet/Start session.
I do recognize this is not well hinted by the game and will add some visual hints in the next version.
If you put those on the screen as 4 distinct buttons that are always visible and clickable then the ambiguity is resolved and no hints are needed. No handholding and no tutorializing needed if it's plainly visible what you can do. You can keep the hotkeys as well because why not, maybe an option to hide the buttons later.

But why is it even an option to use arrow buttons to navigate a shrink office in an awkward isometric view and getting stuck on the furniture? Who is asking for this? It's purely an obstacle to getting to the parts that players actually want to get to (the H scenes and the minigame loop). It doesn't belong, never mind being the introduction.
 

tebon

Newbie
Game Developer
Jun 2, 2022
16
40
Hi SlothOnMeth, thanks for the feedback!

That's exactly what I'm working on right now before adding the new traits mechanic. There'll be 4 buttons always visible in the room (so they don't interfere with other UIs), also displaying a tooltip with their hotkey when hovered.

Guess I have a lot to learn UX wise :)

If you put those on the screen as 4 distinct buttons that are always visible and clickable then the ambiguity is resolved and no hints are needed. No handholding and no tutorializing needed if it's plainly visible what you can do. You can keep the hotkeys as well because why not, maybe an option to hide the buttons later.

But why is it even an option to use arrow buttons to navigate a shrink office in an awkward isometric view and getting stuck on the furniture? Who is asking for this? It's purely an obstacle to getting to the parts that players actually want to get to (the H scenes and the minigame loop). It doesn't belong, never mind being the introduction.
 

Scynth

New Member
Aug 26, 2022
3
0
Can't run the game because windows defender says there's a trojan in it and won't let me to be specific:
Trojan:Win32/Wacatac.B!ml
 

tebon

Newbie
Game Developer
Jun 2, 2022
16
40
That's very strange as I compile all the source code myself and don't depend on any pre-compiled libs. A quick search reveals that MS Defender actually remedies it but could still show .

Can't run the game because windows defender says there's a trojan in it and won't let me to be specific:
Trojan:Win32/Wacatac.B!ml
 

hagare

Well-Known Member
Mar 27, 2019
1,206
671
oh god the movement
the lack of visual indicators
the unnecessarily complicated gameplay. sigh
good concept though.
Just not fun to play
 
Last edited:
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tebon

Newbie
Game Developer
Jun 2, 2022
16
40
Thanks for the feedback harage!!

I know, I know, I'll probably work extensively on the UX/UI and the character movement next.
Would you be more specific on what visual indicators where you missing? And what part of the gameplay you'd simplify?

oh god the movement
the lack of visual indicators
the unnecessarily complicated gameplay. sigh
good concept though.
Just not fun to play
 

fariont

New Member
Nov 16, 2019
8
11
What can I do to reduce the suspect?
And I have problems with the enemies that appear above me and I lose instantly,makes me want to stop playing
As for Tamara, the thorns and the enemies sometimes leave me trapped when they appear and I can't move without losing