codwaw1

Newbie
May 31, 2020
29
32
Because a whole sex-driven society based on rape is peak realism.
Yeah, it's a damn shame such good play systems are being wasted here. This legit has the chops to be the next CoC in terms of impact if it had any interest in broadening it's tone. I know England can be a miserably hellpit but all valleys with low peaks makes for a flat emotional experience.
 
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ManlyNEW

New Member
Feb 13, 2023
9
0
um. guys. havent experienced it up to the pretty vanilla gameplay played but theres a pregnancy for the backdoor from what was written on the wiki. sometimes you cant trust what was read but you can trust what was written.


please also check for the looping of sex scenes when there are a lot of NPCs in a row, it happens that the scenes are stuck and it’s impossible to exit
i think that could be an "amount of variables" limit which is causing that. sometimes you have to specify if a variable can be up to 5 or up to whatever, but the best is the "whatever number". so you make sure to have anything (the word here isnt "everything") attached to that variable work through their own prep, and then work through your variable, and have everything work one part at a time.
for instance, take pregnancy for example, there are multiple ways one could code that :
1: you could have 5 guys spill tea all over one person, and then only blame the first guy for the incident because he was first, and his tea was noticable, while everyone else after was just not a noticable change.
B - multiple people spill tea on a person but guess what, its different from before because everyone spills tea on a new spot, maybe even the tea'd person spills on themself. while even the tea'd person knows that they themself did the dirty, she can roll a dice or refer to a dice rolling website to pick the one she thinks soiled her the most effectively.
VarPregVer A #3) the person who gets dirtied by tea has a brilliant idea. one of hostility and takeover. once all dirtied, wherever on themself, from whoever and maybe oneself, with whatever tea, theres another step before its all finished. theres no one who gets the blame so far until the job is done. the person starts up a camera, with a timestamp, and records the tea very artistically with a camera panning across the tea alone while it rises and then pans on the gently wafting tea in a slowly overturning cup and then to the liquid flowing out and then to the person getting tea'd. Far as that person is concerned, while the camera is rolling, the person who tea'd oneself is only themself, so far to say, while the game is on and registering, they themself(thats how you use it properly kids, its meant as a workaround for how the language fails, not as a reach around, its forward directed and based on a noun, lol) are the only perpetrator. that of course might not be the most logical solution of the scenarios.
this method however is terrific for anti tea-goers, because regardless if what got dirty with tea, theres one thing thats going to happen to each/every bit of the tea. Nature friendly Anti stain removal adherence before and during a fresh wash of one's apparel.
tats and writing on clothes? i think not. or someone might have to add in blotched ink as an attractiveness detraction.
Handle or the hand } Is it weak or strong tea? would you taste the stronger tea only if it was spilled over weak tea? what if you didnt quite notice there was a stain, and you had a tea party a day ago when both stains happened? how are you to find out at this time? do you try to genetically modify the whole of tea stains to make it seem like your favorite tea was what created your stain? i think those anti tea-goers might have a say in that.
fun fact about this comment. I fell asleep after i finished while doing a look over the contents. Centaur day for festivals if horse track is ever added.
 
Oct 12, 2018
64
200
DoL is already way the hell better than CoC ever was. CoC didn't have any impact. It was just a silly power fantasy full of furry OCs.
I'm honestly hoping this game becomes the "Project Zomboid of porn games" in the sense that PZ is slowly becoming the most indepth zombie apocalypse sandbox game ever made. With more and more mechanics to make it realistic. I don't know if realism is something that the dev wants considering you can't eat or drink or go to the toilet etc but i hope it's in the bucket list. This game has limitless potential that's for sure.
 
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chichong

Member
May 7, 2020
236
358
I'm honestly hoping this game becomes the "Project Zomboid of porn games" in the sense that PZ is slowly becoming the most indepth zombie apocalypse sandbox game ever made. With more and more mechanics to make it realistic. I don't know if realism is something that the dev wants considering you can't eat or drink or go to the toilet etc but i hope it's in the bucket list. This game has limitless potential that's for sure.

You really don't want that lol. I bought PZ from Desura in 2013. That's 10 years ago. And I'm STILL waiting for the NPCs instead of cracks in pavement or one color towel / update, dropping hats or glasses or whatnot. They served the player base every fkn lie they could come with to justify the glacial peace of development - starting with broken HDD, house fire, robbery, disgruntled employee deleting data, hacked cloud & git account... pretty much "my dog ate my homework" type of shit. And yes, they keep banning people who have the nerve to ask about NPCs ETA.

So don't, please. If you wish for a game to become like PZ it means you don't want to see it finished.

And about DoL hunger and thirst mechanic were planned but not fully implemented. There are still traces of them in certain places - where the player is punished by "turning off the water tap" in response of constant defiance. There are plenty of stats we need to keep track of - even the hair growth can become annoying at some point - so not having to watch a hunger / thirst / toilet meter is a good thing.
 
Oct 12, 2018
64
200
You really don't want that lol. I bought PZ from Desura in 2013. That's 10 years ago. And I'm STILL waiting for the NPCs instead of cracks in pavement or one color towel / update, dropping hats or glasses or whatnot. They served the player base every fkn lie they could come with to justify the glacial peace of development - starting with broken HDD, house fire, robbery, disgruntled employee deleting data, hacked cloud & git account... pretty much "my dog ate my homework" type of shit. And yes, they keep banning people who have the nerve to ask about NPCs ETA.

So don't, please. If you wish for a game to become like PZ it means you don't want to see it finished.

And about DoL hunger and thirst mechanic were planned but not fully implemented. There are still traces of them in certain places - where the player is punished by "turning off the water tap" in response of constant defiance. There are plenty of stats we need to keep track of - even the hair growth can become annoying at some point - so not having to watch a hunger / thirst / toilet meter is a good thing.
The reviews on steam are very positive with only a loud minority constantly complaining about NPC's (Like you). As for the development, i haven't even heard about any of that and trying to search for it yielded nothing so i gotta call bull on that unless you can provide a source.

Honestly you just sound like a kid that didn't get what he wanted for Christmas. It's not a patreon game where you pay the creator every month so i don't even know what you're complaining about or why you felt the need to rant about your hate of a very well liked game. Especially since i wasn't talking about the development, i was talking about the gameplay which, as i mentioned is THE best zombie apocalypse simulator whether you like it or not. The stuff they are adding might seem pointless and inconsequential to you, but it's the small little things that make good games into great games. Like sitting on a cliff in RDR2 or smoking cigars and eating food and your character actually does it.

So I'll just keep hoping that DoL will have as in-depth mechanics as PZ thank you very much.

Toodles.
 
Nov 18, 2020
34
26
Bailey looks more and more stupid and unteachable every week. Every week he climbs for money, gets a broken jaw and crawls away, collecting teeth from the floor. And the next week, after spending on a new bodyguard and paying the dentist well for new teeth, he comes again. And again. And again... Does he like spending money rather than receiving it?..
This annoying quest with Bailey needs to be finalized somehow, in my opinion, at least so that it doesn't look so strange.
1. Add the opportunity to hire a lawyer (It is unlikely to be very expensive, given how openly and dirty Bailey acts) and jail Bailey for extortion. The new head of the orphanage will no longer rob the pupils.
2. For criminals for whom contacting the authorities is not the best idea - the opportunity to hire thugs so that Bailey "accidentally" gets lost in the woods and never comes out again.
3. The opportunity to negotiate with Bailey himself so that he would moderate his ardor and know the measure. Having beaten him twice, on the third offer to stop spending money on bodyguards, agree on a normal amount and do not interfere with each other anymore. A high skill in English/Math/Skulduggery/anything else will additionally bring down the price. Say 350/250 a week or so. At least, the "service" provided in Bailey's orphanage does not cost more, while the price is not very small, but also not very annoying. At the same time, however, you give Bailey your word to pay the agreed amount in the future without frills, and if you break your word, then deeply offended by this fact, he will not stint on teaching you a lesson and taking the maximum from you.
4. Just for lulz, an kind idea in the style of MLP - Bailey robs pupils not out of greed, but because his (her) wife (husband) has cancer, and even the simple maintenance of her (his) life costs a lot of money. For healing, you need some kind of mythical miracle potion or artifact. Having somehow found out about this situation, it can be found, having tried, having received eternal gratitude from Bailey and dramatically improving his character. Of course, with the cessation of any extortion :)
fuck bailey with a massive baseball bat (no lube.).
 

ViviX12

Engaged Member
Jan 5, 2019
2,518
3,519
i honestly thought this game had pregnancy not so long ago, and when i realised it doesnt i facepalmed real bad.. like how can a game like this not have pregnancy?
Because it's a massively complex mechanic to implement that will impact just about every interaction existing in the game currently and in the future, and will need lots of effort to implementing in a way that's not half-baked like many other games do.
Which is why I was always opposed to it being added, but now that it's en route nobody can do anything but wait until it's done, whether you like it or not.
 

Nexor6

Member
Aug 8, 2018
100
136
Because it's a massively complex mechanic to implement that will impact just about every interaction existing in the game currently and in the future, and will need lots of effort to implementing in a way that's not half-baked like many other games do.
Which is why I was always opposed to it being added, but now that it's en route nobody can do anything but wait until it's done, whether you like it or not.
i know many other games with pregnancy mechanics. Its not that big of a thing unless the dev plans for it to be very expanded for example: taking care of the kid etc.
 

chichong

Member
May 7, 2020
236
358
The reviews on steam are very positive with only a loud minority constantly complaining about NPC's (Like you). As for the development, i haven't even heard about any of that and trying to search for it yielded nothing so i gotta call bull on that unless you can provide a source.
Your source of information is Steam, and they are on Steam for a relatively short time. You need to dig deeper for the truth.
And even if I'd bite the bullet and provide you with links, that would achieve nothing. I'd spend half of my Saturday on wayback machine in order to prove a point to a guy who probably bought that game already.

And yes, on the surface every normal player will be thrilled by PZ. But at some point (namely when you secured a base and food is no longer a concern - and that's about 30-50 hours in game depending on your gaming skills) you realize there is absolutely nothing to do. You survived the zombie apocalypse. Alone.
All the so-called "depth" is fact only bells and whistles meant to distract you from seeing this. Pretty much like in Fallout 4.
You can't see that because you weren't there from the beginning, and you have nothing to compare.

Loud minority? Of course there is a minority. Think at the average age of someone who bought PZ before they put it on Steam (btw game is in development since 2011). Those people move on, most of them are not even gamers anymore. They don't care to write about a company who cheated them with 15 bucks ten years ago.

Cheers
 
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