Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,508
8,544
this game is too dark for me to play -.-
btw what is online part ? how you play the game online ?
i mean can we play with each other ?
It's meant to be dark but you can turn some features off to make it as light as you can.
There's no online feature for this game, though you can play this in any browser.
There's no co-op, I don't even know how co-op will even work in a game like this.
 
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Catnatic

Newbie
Nov 25, 2021
70
217
I have a question. Can mods be merged?* or only have to play 1 of them
Short answer: Yes, but it's a long tedious process. There's no quick and easy way to merge mods that won't break things.

Long answer:
It is possible to merge mods together but that requires manual work of merging things yourself and ensuring that things don't conflict with each other. Anyone could do it if they know how to use WinMerge and have some knowledge of Twee/TwineScript which is actually easy to understand and adapt to, especially if you already have a fundamental understanding of programming.
As far as I know, there's no some kind of working patcher or mod loader that automatically does this sort of thing.

It's a complicated process because each mod's source files are basically forks of the game's original repo, meaning that any additions or modifications to the game's code are already applied instead of only having files that just contains additions or edits (not containing the entire vanilla source code) like a typical mod would have for a regular PC game.
It makes sense for developers to update their DoL mod this way but it's not really optimal when it comes to merging mods.

This means that you would have to go through a mod's entire repo and compare it to another mod's repo, finding parts of the code that were modified and making sure it doesn't break or replace a feature from another mod as you merge the code. You might even have to rewrite the code instead so it properly accommodates all new features from each mod.
This can get even more tedious if a mod's game version is outdated compared to another mod's game version as the base game's code would be overhauled in newer versions which may complicate the merging process. Merging mods is just not a feasible option and you might have to do it all the time if you want your base game and mods to be up to date.

When it comes to graphic replacement mods though, well, that's very easy to do as you just need to overwrite the existing "img" folder which every version of DoL comes with (that isn't text-only).
Merging multiple graphic mods however, there will be a lot of conflicts if most of their files both share the same names so just use the ones that you prefer the most.
 

SerHawkes

Engaged Member
Oct 29, 2017
3,168
14,568
So... when you realize Jordan is either blind as fuck or willfully neglectful with knowing about the rapings that go on in the church... Honestly feel like there should be a means to leave the church, or to bring to light the bullshit there.

Not my fault all the women more or less force themselves on my dick and men wanna fuck me in the ass in this god damn town. 4000 bucks ain't worth it Jordan, as nice as it is being 'pure' and 'holey'.
 

NyashPonuash

Newbie
May 13, 2020
46
19
Short answer: Yes, but it's a long tedious process. There's no quick and easy way to merge mods that won't break things.

Long answer:
It is possible to merge mods together but that requires manual work of merging things yourself and ensuring that things don't conflict with each other. Anyone could do it if they know how to use WinMerge and have some knowledge of Twee/TwineScript which is actually easy to understand and adapt to, especially if you already have a fundamental understanding of programming.
As far as I know, there's no some kind of working patcher or mod loader that automatically does this sort of thing.

It's a complicated process because each mod's source files are basically forks of the game's original repo, meaning that any additions or modifications to the game's code are already applied instead of only having files that just contains additions or edits (not containing the entire vanilla source code) like a typical mod would have for a regular PC game.
It makes sense for developers to update their DoL mod this way but it's not really optimal when it comes to merging mods.

This means that you would have to go through a mod's entire repo and compare it to another mod's repo, finding parts of the code that were modified and making sure it doesn't break or replace a feature from another mod as you merge the code. You might even have to rewrite the code instead so it properly accommodates all new features from each mod.
This can get even more tedious if a mod's game version is outdated compared to another mod's game version as the base game's code would be overhauled in newer versions which may complicate the merging process. Merging mods is just not a feasible option and you might have to do it all the time if you want your base game and mods to be up to date.

When it comes to graphic replacement mods though, well, that's very easy to do as you just need to overwrite the existing "img" folder which every version of DoL comes with (that isn't text-only).
Merging multiple graphic mods however, there will be a lot of conflicts if most of their files both share the same names so just use the ones that you prefer the most.
thanks for the answer
 

tester72

Member
Nov 8, 2019
289
304
Short answer: Yes, but it's a long tedious process. There's no quick and easy way to merge mods that won't break things.

Long answer:
It is possible to merge mods together but that requires manual work of merging things yourself and ensuring that things don't conflict with each other. Anyone could do it if they know how to use WinMerge and have some knowledge of Twee/TwineScript which is actually easy to understand and adapt to, especially if you already have a fundamental understanding of programming.
As far as I know, there's no some kind of working patcher or mod loader that automatically does this sort of thing.

It's a complicated process because each mod's source files are basically forks of the game's original repo, meaning that any additions or modifications to the game's code are already applied instead of only having files that just contains additions or edits (not containing the entire vanilla source code) like a typical mod would have for a regular PC game.
It makes sense for developers to update their DoL mod this way but it's not really optimal when it comes to merging mods.

This means that you would have to go through a mod's entire repo and compare it to another mod's repo, finding parts of the code that were modified and making sure it doesn't break or replace a feature from another mod as you merge the code. You might even have to rewrite the code instead so it properly accommodates all new features from each mod.
This can get even more tedious if a mod's game version is outdated compared to another mod's game version as the base game's code would be overhauled in newer versions which may complicate the merging process. Merging mods is just not a feasible option and you might have to do it all the time if you want your base game and mods to be up to date.

When it comes to graphic replacement mods though, well, that's very easy to do as you just need to overwrite the existing "img" folder which every version of DoL comes with (that isn't text-only).
Merging multiple graphic mods however, there will be a lot of conflicts if most of their files both share the same names so just use the ones that you prefer the most.
Since you seem to be the expert in our problem i would like to ask you a question:

I have "merged" together the BEEES, Fire and the World expansion mod and by merging i mean i literally copied things onto others. I know that BEEES is a char mod that affects how i look, Firemod is for animations and world expansion only expands the world.
Would this 3 work together in my method or did i just created some unholy mess of random things cobbled together?
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,508
8,544
Since you seem to be the expert in our problem i would like to ask you a question:

I have "merged" together the BEEES, Fire and the World expansion mod and by merging i mean i literally copied things onto others. I know that BEEES is a char mod that affects how i look, Firemod is for animations and world expansion only expands the world.
Would this 3 work together in my method or did i just created some unholy mess of random things cobbled together?
It should work just fine since the other two are just graphics mods.
 
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Catnatic

Newbie
Nov 25, 2021
70
217
Since you seem to be the expert in our problem i would like to ask you a question:

I have "merged" together the BEEES, Fire and the World expansion mod and by merging i mean i literally copied things onto others. I know that BEEES is a char mod that affects how i look, Firemod is for animations and world expansion only expands the world.
Would this 3 work together in my method or did i just created some unholy mess of random things cobbled together?
Like Raf-Raf said, your combination of mods should be fine together since two of them replaces sprites of the World Expansion mod with one of them only focuses on your character's look while the other changes the animations so it's unlikely there would be any conflicts.
 
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PostDrip

Member
Jan 12, 2020
253
169
Does anyone know the console command to lower clothing durability or (more specifically) how to remove the chastity cage? Shouldn't have masturbated during history class and Sydney's waiting to be deflowered.
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,508
8,544
Does anyone know the console command to lower clothing durability or (more specifically) how to remove the chastity cage? Shouldn't have masturbated during history class and Sydney's waiting to be deflowered.
Time to visit Alex's farm and spam the horses.
Those horses break chastity cages easily or maybe just ask the Temple person to remove it and pay or smth.
 
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